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VHBL Latest Source Code

VHBL (Vita Half Byte Loader) is an open source tool to load PSP homebrews on the Playstation Vita.
VHBL can be downloaded at http://wololo.net/vhbl
DarkenLX
Posts: 260
Joined: Tue May 14, 2013 5:44 pm

Re: VHBL Latest Source Code

Post by DarkenLX »

are there any pre requisites for building or using this src code?
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PsVita 1: OLED Model 3G [3.36] [PSN?: Y]
PsVita 2: OLED Model 3G [mOFW3.00/eCFW] [PSN? :N]
Acid_Snake
Retired Mod
Posts: 3100
Joined: Tue May 01, 2012 11:32 am
Location: Behind you!

Re: VHBL Latest Source Code

Post by Acid_Snake »

DarkenLX wrote:are there any pre requisites for building or using this src code?
yeah, to have an exploit
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wololo
Site Admin
Posts: 3621
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: VHBL Latest Source Code

Post by wololo »

Acid_Snake wrote:
DarkenLX wrote:are there any pre requisites for building or using this src code?
yeah, to have an exploit
You can of course train on existing past exploits.
You also need the PSPSDK to build this.
If you need US PSN Codes, this technique is what I recommend.

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piccolaroma
Posts: 103
Joined: Thu Jun 27, 2013 1:17 pm

Re: VHBL Latest Source Code

Post by piccolaroma »

Acid is possible to have the version 158 source code of hbl? i need some test for my games
PSP STREET E1004 2C - 6.60 Pro C1 fix3
PS VITA WiFi - 16 GB - 3.01 VHBL/TN-V4
Acid_Snake
Retired Mod
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Joined: Tue May 01, 2012 11:32 am
Location: Behind you!

Re: VHBL Latest Source Code

Post by Acid_Snake »

updated to revision 175
Xian Nox
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Re: VHBL Latest Source Code

Post by Xian Nox »

Umm, I have an idea: why don't you set up a github repository, and fork the svn repository to it? This way it will have the added benefit of people being able to retrieve previous revisions as well, and it may be less effort to maintain as well.
wololo
Site Admin
Posts: 3621
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: VHBL Latest Source Code

Post by wololo »

Xian Nox wrote:Umm, I have an idea: why don't you set up a github repository, and fork the svn repository to it? This way it will have the added benefit of people being able to retrieve previous revisions as well, and it may be less effort to maintain as well.
People can already do that with svn...
If you need US PSN Codes, this technique is what I recommend.

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Xian Nox
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Posts: 2744
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Re: VHBL Latest Source Code

Post by Xian Nox »

wololo wrote:
Xian Nox wrote:Umm, I have an idea: why don't you set up a github repository, and fork the svn repository to it? This way it will have the added benefit of people being able to retrieve previous revisions as well, and it may be less effort to maintain as well.
People can already do that with svn...
Well, the point is that some can't, and prefer to have the source code zipped. Github and Bitbucket have source code downloads available, Google code doesn't.
wololo
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Location: Japan

Re: VHBL Latest Source Code

Post by wololo »

I see. But if people can't use svn to get the sources, I'm not sure the same people will be able to navigate github and download the zip from there :P
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!
Xian Nox
Retired Mod
Posts: 2744
Joined: Fri Nov 05, 2010 5:27 pm
Location: Over the hills and far away

Re: VHBL Latest Source Code

Post by Xian Nox »

wololo wrote:I see. But if people can't use svn to get the sources, I'm not sure the same people will be able to navigate github and download the zip from there :P
Download zip button on the right looks pretty self-explanatory.
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