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Sound Shapes

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Abhinav The Great
Posts: 59
Joined: Tue May 24, 2011 8:24 am

Sound Shapes

Post by Abhinav The Great » Thu Oct 06, 2011 12:53 pm

Sound Shapes is a pretty bizarre title, with graphics that look more like they belong in some Flash game from 2003 than in a flagship release for a next-gen console. Still, once you spend a bit of time with the game, it makes a lot of sense. The actual gameplay is simple platforming, using the d-pad and two of the face buttons for jumping and running (you’re a little sticky blob, when you go fast you don’t stick), but the level editor is a touchscreen extravaganza.

Using the front touchscreen you place notes and obstacles on a grid that ultimately represents a loop creator. You can even place multiple things at once using multitouch. Then, when you need to reposition stuff, you tap the front screen to select your target, and then you use the back touchpad to reposition and scale objects with pinching and twisting motions. As the player collects the notes they rebuild your loop step by step, but they do it to a continuous beat provided by the specific placement of other objects in your level — like a periodically flashing obstacle that doubles as a kick drum, for instance. Level design is a delicate balance of finding something that sounds good, and finding something that’s challenging and fun for the spikey blob to traverse.

Trailer :- http://www.youtube.com/watch?v=nl1UL_Z_ ... re=related
Gameplay :- http://www.youtube.com/watch?v=JZioTdbXoZs
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