http://lan.st/showthread.php?t=3062&page=3
In what prx are stored the "blocked" savegames, and how does the block work exactly? My question is rather: how does sony block a "range" of exploits without scr..ing up entirely the loading of a savegame for "normal" saves ?
That's just out of curiosity because a friend asked me and I wasn't able to reply.
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