I will look at the links, but I'm quitting this and moving to my first lua program i made a make changes there.qwikrazor87 wrote:Don't give up so soon. I was just where you are. You will go through a lot of trial and error when programming. Don't overwhelm yourself by trying to make a big project at first, take some time to learn what each function does and experiment with it.
You won't learn everything in a short amount of time, it requires a lot of patience. Consider taking a look at the tutorials I linked.
[LUA] Need help with code plz
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Re: [LUA] Need help with code plz
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Re: [LUA] Need help with code plz
A fresh start sounds like a good idea.dragonxtamer596 wrote:I will look at the links, but I'm quitting this and moving to my first lua program i made a make changes there.
Whatever problems you run across I will try my best to help you out.
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Re: [LUA] Need help with code plz
Okay I have an actual game this time and not a program.qwikrazor87 wrote:A fresh start sounds like a good idea.dragonxtamer596 wrote:I will look at the links, but I'm quitting this and moving to my first lua program i made a make changes there.
Whatever problems you run across I will try my best to help you out.
error game lua 46 end expected to close function at line 15 near <eof>
code- also if you see any other errors can you please point them out as well and explain why they were errors.
Code: Select all
--Created by dragonxtamer596
--On the 10/25/12
Room_width = 480
Room_height = 272
player1x =240
player1y =136
---Load Sprites ---
background =Image.load ("images/Background.PNG")
player1=Image.load("images/Player1.PNG")
------functions
function checkcontrols()
pad = Controls.read()
if pad:start() then
return false
end
if pad:right() then
player1x = player1x -2
end
if pad:left() then
player1x = player1x +2
end
if pad:up() then
player1y = player1y - 2
end
if pad:down() then
player1y = player1y +2
end
function drawall()
screen:blit (0,0,background)
screen:blit(player1x,player1y,player1)
screen.waitVblankStart()
screen.flip()
end
-- MAIN LOOP
while true do
end
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Re: [LUA] Need help with code plz
You forgot to end the checkcontrols() function. Right before drawall() is where you should end the function.
Looking at the controls the left and right are inverted. If you press right the image will move left, press left then the image will move right. I don't know if you intended that but if you didn't then you may want to change it.
Code: Select all
end
function drawall()
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Re: [LUA] Need help with code plz
like that? okay I have no errors but from the menu I click game and nothing happens what now?
Code: Select all
--Created by dragonxtamer596
--On the 10/25/12
Room_width = 480
Room_height = 272
player1x =240
player1y =136
---Load Sprites ---
background =Image.load ("images/Background.PNG")
player1=Image.load("images/Player1.PNG")
------functions
function checkcontrols()
pad = Controls.read()
if pad:start() then
return false
end
if pad:right() then
player1x = player1x +2
end
if pad:left() then
player1x = player1x -2
end
if pad:up() then
player1y = player1y -2
end
if pad:down() then
player1y = player1y +2
end
end
function drawall()
screen:blit (0,0,background)
screen:blit(player1x,player1y,player1)
screen.waitVblankStart()
screen.flip()
end
-- MAIN LOOP
while true do
end
Code: Select all
blue = Color.new(0, 50, 175)
white = Color.new(255,255,255)
ms = 1
mms = 4
oldpad = Controls.read()
while true do
screen:clear()
pad = Controls.read()
if pad:up() and oldpad:up() ~= pad:up() then
ms = ms - 1
end
if pad:down() and oldpad:down() ~= pad:down() then
ms = ms + 1
end
if ms > mms then
ms = 1
elseif ms <= 0 then
ms = mms
end
mc = { white,white,white,white,white }
mc[ms] = blue
screen:print(98,107,"Game",mc[1])
screen:print(98,117,"Option 2",mc[2])
screen:print(98,127,"Option 3",mc[3])
screen:print(98,137,"Option 4",mc[4])
screen:print(98,147,"Option 5",mc[5])
if pad:cross() and not oldpad:cross() and ms == 1 then
dofile("Game.lua")
end
if pad:cross() and not oldpad:cross() and ms == 2 then
end
if pad:cross() and not oldpad:cross() and ms == 3 then
end
if pad:cross() and not oldpad:cross() and ms == 4 then
end
if ms <= 0 then
ms = 4
end
if ms >= 5 then
ms = 1
end
screen.waitVblankStart()
screen.flip()
oldpad = pad
end
Last edited by dragonxtamer596 on Mon Oct 29, 2012 1:18 am, edited 3 times in total.
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Re: [LUA] Need help with code plz
You'd probably want to put all that inside the main loop, otherwise those all get executed once and then it goes into the looping forever doing nothing, and you never want an empty loop. Put a screen.waitVblankStart() inside a loop that would otherwise be empty.
But other than the loop, yeah, looks good from over here.
But other than the loop, yeah, looks good from over here.
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Re: [LUA] Need help with code plz
So?Different55 wrote:You'd probably want to put all that inside the main loop, otherwise those all get executed once and then it goes into the looping forever doing nothing, and you never want an empty loop. Put a screen.waitVblankStart() inside a loop that would otherwise be empty.
But other than the loop, yeah, looks good from over here.
Code: Select all
while true do
-- game code here
end
Code: Select all
while true do
screen.waitVblankStart()
end
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Re: [LUA] Need help with code plz
Inside the loop place the functions that you created.
Code: Select all
while true do
checkcontrols()
drawall()
end
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Re: [LUA] Need help with code plz
EDIT:
*erase*
What quik said.
Right now your script defines some variables, loads two images, defines some functions, and sets off an on endless journey to nowhere.
*erase*
What quik said.
Right now your script defines some variables, loads two images, defines some functions, and sets off an on endless journey to nowhere.
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Re: [LUA] Need help with code plz
So what's your point? If you have some useful info to give me post it.Different55 wrote:EDIT:
*erase*
What quik said.
Right now your script defines some variables, loads two images, defines some functions, and sets off on an endless journey to nowhere.
Anyway Is this good?
Code: Select all
--Created by dragonxtamer596
--On the 10/25/12
Room_width = 480
Room_height = 272
player1x =240
player1y =136
---Load Sprites ---
background =Image.load ("images/Background.PNG")
player1=Image.load("images/Player1.PNG")
------functions
function checkcontrols()
while true do
screen:clear()
pad = Controls.read()
if pad:start() then
end
if pad:right() then
player1x = player1x +2
end
if pad:left() then
player1x = player1x -2
end
if pad:up() then
player1y = player1y -2
end
if pad:down() then
player1y = player1y +2
end
end
end
while true do
function drawall()
screen:blit (0,0,background)
screen:blit(player1x,player1y,player1)
screen.waitVblankStart()
screen.flip()
end
end
Code: Select all
--Created by dragonxtamer596
--On the 10/25/12
Room_width = 480
Room_height = 272
player1x =240
player1y =136
---Load Sprites ---
background =Image.load ("images/Background.PNG")
player1=Image.load("images/Player1.PNG")
------functions
function checkcontrols()
while true do
screen:clear()
pad = Controls.read()
if pad:start() then
end
if pad:right() then
player1x = player1x +2
end
if pad:left() then
player1x = player1x -2
end
if pad:up() then
player1y = player1y -2
end
if pad:down() then
player1y = player1y +2
end
end
end
function drawall()
screen:blit (0,0,background)
screen:blit(player1x,player1y,player1)
while true do
screen.waitVblankStart()
screen.flip()
end
end