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[RELEASE] FBA4PSP MOD v12.5.4

Posted: Mon Jun 26, 2017 8:10 am
by reprep
Last month i stumbled upon this great FBA port to PSP https://sourceforge.net/projects/fba4psp/ and messed with the source code. Then i found out this pure MIPS written A68K core (MC68000 cpu emulator) https://github.com/dmitrysmagin/fba-a32 ... k/mips32r1 given the common mips architecture between PSP and A320, i ported the A68K core back to PSP and voila, it worked. I wanted to polish the emu some more but sadly it seems it is over my capabilities to do more. I still did a few touches here and there most notably changing the scaling filter from bilinear to point which gets rid of awful blurring of pixels.

It is based on R49 of original FBA4PSP which was never released as a binary afaik. Includes PGM, Cave, CPS, Seta, Sega, Konami and some more cores. Gamelist is included. Cave cames were heavily tested, other games not so much. Please report back any incompatible games, errors etc. Also if you are a PSP dev, i would like to work with you.

binary(supported gamelist is included, create a ROMS directory and put your roms in it): https://transfer.sh/ldFnR/FBA4PSPv12.5.4.zip

source (I havent polished it yet, but here it goes anyways in case i neglect to do so in the future): https://transfer.sh/15Z5fu/fba4psp-code ... 062017.zip

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Wed Jun 28, 2017 11:19 am
by toBsucht
Cool i liked to put it at least to my emu list today but it seems to disasppeared.

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Wed Jun 28, 2017 2:29 pm
by reprep
toBsucht wrote:Cool i liked to put it at least to my emu list today but it seems to disasppeared.
link works fine, send a private message if you still cant download it.

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Fri Jun 30, 2017 11:56 am
by hcf
What a nice surprise! I am going to definitely try it this weekend, good work!
reprep wrote:Also if you are a PSP dev, i would like to work with you.
I am an Xbox developer who is now trying to learn PSP development. At the moment I have only done a couple of SDL games and ports for PSP, but anyways... I hope to have some free time this Summer, and it will be very nice to discuss things with you, and search for possible optimizations.

At the moment, I am struggling with the RAM constraints of the PSP. Being used to the "huge amount" of 64 MB that the Xbox has, the 24 available MB of my PSP-1000 don't seem enough for me ;) :lol:

EDIT: I am going to take a look at your source code too, in case that I see something I will let you know. Which makefile do you use?

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Fri Jun 30, 2017 2:59 pm
by reprep
I would advise psp slim, you got more RAM.

just type make all if you want all cores, or make cave, make cps3 etc if you want a spesific core. I mainly tested cave core though.

Shoot me a PM and we can discuss further.

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Tue Jul 25, 2017 3:22 pm
by HansieBrok
Hi,
I would love to try the mod for fba4psp, but the link doens't work.
Will you please give a new link?
Thanks in advance!
Hans

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Sun Aug 13, 2017 12:49 pm
by Tito P B
The links are off for me

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Wed Sep 27, 2017 12:29 am
by JuanVCS
Same here, would very much appreciate reuploads.

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Wed Sep 27, 2017 1:55 am
by esmjanus

Re: [RELEASE] FBA4PSP MOD v12.5.4

Posted: Sat Sep 30, 2017 9:09 pm
by JuanVCS
Awesome, thanks a lot!