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Ram Shooter 2.0

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V@ughn
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Location: stuck inside the matrix...darn you C++

Ram Shooter 2.0

Post by V@ughn »

So I know I have not been in the PSP scene in a while, and I do not believe I will be returning any time soon (trying to start making money, gotta go to college) but I am still programming! Here is my latest jewel, Ram Shooter 1.0! Honestly it was a test run but nonetheless I turned it into an addictive game :)

The goal of the game is to touch the Ram in the center of the screen as fast as you can in order to stop it from exploding. With every touch it spins slower and shrinks. Over time it spins faster and grows faster until you humanly do not have the power to stop it anymore. My highest score is a 240, beat that ;)

Ram Shooter 1.0
Ram Shooter 2.0

**UPATE** Ram Shooter 2.0. In this update I have made the game available for ipad, and iphone retina! I also added a different background and a particle effect generator :D
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Last edited by V@ughn on Thu Jul 05, 2012 10:07 pm, edited 1 time in total.
Want to see my latest games in action? Check out my epic youtube channel! http://www.youtube.com/user/TVKProgrammer
fouadtjuhmaster
Posts: 764
Joined: Sat Jan 01, 2011 12:27 am
Location: Segangan, Oriental, Morocco
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Re: Ram Shooter 1.0

Post by fouadtjuhmaster »

I love it, hope you can port your PSP project also to iOS...
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Last edited by fouadtjuhmaster on Sat Jun 09, 2012 3:18 pm, edited 2 times in total.
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fate6
Big Beholder
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Re: Ram Shooter 1.0

Post by fate6 »

fouadtjuhmaster wrote:I love it, hope you can port your PSP project to iOS...
it is on iOS ;)
(did you even read past the first line of the OP ?)
(heck did you even see the video, even just the thumbnail ?)
V@ughn wrote:Here is a screen recording I made during a test run with the ios simulator on my mac
V@ughn wrote:Soon it will be featured in the Appstore
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anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?
fouadtjuhmaster
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Joined: Sat Jan 01, 2011 12:27 am
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Re: Ram Shooter 1.0

Post by fouadtjuhmaster »

fate6 wrote:
fouadtjuhmaster wrote:I love it, hope you can port your PSP project to iOS...
it is on iOS ;)
(did you even read past the first line of the OP ?)
(heck did you even see the video, even just the thumbnail ?)
V@ughn wrote:Here is a screen recording I made during a test run with the ios simulator on my mac
V@ughn wrote:Soon it will be featured in the Appstore
Do you think i'm blind.
I ment: He also has PSP projects. And he creates now iOS projects. So i was hoping if his PSP projects will be ported to the iOS......
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Xian Nox
Retired Mod
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Re: Ram Shooter 1.0

Post by Xian Nox »

Being blind makes no difference here. However the way you put it was misleading at least.
V@ughn
Posts: 64
Joined: Wed Dec 21, 2011 10:51 pm
Location: stuck inside the matrix...darn you C++

Re: Ram Shooter 1.0

Post by V@ughn »

lol, its all good guys. Fouadtjuhmaster porting is not really possible trust me I would have been done much faster if coding were similar in any way on the two systems. C/C++ to objective-c is a pain. Anyways, Epic Sathe for ios is being worked on as we speak :D
Want to see my latest games in action? Check out my epic youtube channel! http://www.youtube.com/user/TVKProgrammer
fouadtjuhmaster
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Re: Ram Shooter 1.0

Post by fouadtjuhmaster »

By the way, V@ughn, how do you get this in the App Store? You need to pay for it, right?
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V@ughn
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Joined: Wed Dec 21, 2011 10:51 pm
Location: stuck inside the matrix...darn you C++

Re: Ram Shooter 1.0

Post by V@ughn »

fouadtjuhmaster wrote:By the way, V@ughn, how do you get this in the App Store? You need to pay for it, right?
There is a lot you have to go through really. Firstly you have to become a registered Apple Developer, which does cost money (99$ annually) then you have to have Xcode installed on an apple computer of some sort. Once you have your app completely finished you have to obtain a provisioning profile for distribution which is something similar to a secret ID which signs your app. Once the app is signed you have to upload it to the appstore using a website called itunes connect, which of course you cannot use unless you are a registered apple developer. Then even after you submit the app, they reject it for a whole bunch of times for stupid reasons -_- (or if it just wasn't good enough lol).

Then if you want the App to feature adds or make it a paid app, you have to sign the paid IOS app contract online, which I am still doing...

So thats basically what you do, not in extreme detail of course but in a generalized form I suppose.

Here are some links if you are legit about this:
App store guidelines link: https://developer.apple.com/appstore/guidelines.html
Apple ios dev link: https://developer.apple.com/devcenter/ios/index.action
Want to see my latest games in action? Check out my epic youtube channel! http://www.youtube.com/user/TVKProgrammer
fouadtjuhmaster
Posts: 764
Joined: Sat Jan 01, 2011 12:27 am
Location: Segangan, Oriental, Morocco
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Re: Ram Shooter 1.0

Post by fouadtjuhmaster »

V@ughn wrote:
fouadtjuhmaster wrote:By the way, V@ughn, how do you get this in the App Store? You need to pay for it, right?
There is a lot you have to go through really. Firstly you have to become a registered Apple Developer, which does cost money (99$ annually) then you have to have Xcode installed on an apple computer of some sort. Once you have your app completely finished you have to obtain a provisioning profile for distribution which is something similar to a secret ID which signs your app. Once the app is signed you have to upload it to the appstore using a website called itunes connect, which of course you cannot use unless you are a registered apple developer. Then even after you submit the app, they reject it for a whole bunch of times for stupid reasons -_- (or if it just wasn't good enough lol).

Then if you want the App to feature adds or make it a paid app, you have to sign the paid IOS app contract online, which I am still doing...

So thats basically what you do, not in extreme detail of course but in a generalized form I suppose.

Here are some links if you are legit about this:
App store guidelines link: https://developer.apple.com/appstore/guidelines.html
Apple ios dev link: https://developer.apple.com/devcenter/ios/index.action
Thanks
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V@ughn
Posts: 64
Joined: Wed Dec 21, 2011 10:51 pm
Location: stuck inside the matrix...darn you C++

Re: Ram Shooter 2.0

Post by V@ughn »

update to the project, 2.0 is still waiting submission from the Appstore so I am keeping my fingers crossed. It is free of course but I will get a little money from ads at least :)
Want to see my latest games in action? Check out my epic youtube channel! http://www.youtube.com/user/TVKProgrammer
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