Re: memory management: FPL...
Posted: Mon Apr 09, 2012 11:19 am
E: vvvvv
I tried it and the only difference ever since, is that the music becomes weïrd while launching vhbl ad it takes some more time to load, but then it loads correctly lolwololo wrote:I submitted my work.
I realized I still don't have access to DeleteFPL sadly, because loading PSP_MODULE_NET_SSL yields an error (I didn't note the error number, I will if I work again on this).
At the very least, this could unblock some people who have been working with games that do not import enough functions.
defining LOAD_MODULES_FOR_SYSCALLS should help increasing access to the right functions. It does require access to sceUtilityLoadModule and sceUtilityUnloadModule, however.
I realized this afternoon that the game I have been working on is not available on the JP store nor the French store, which limits its attractiveness to me. Not that I won't finish the work, but I have much less motivation knowing that I'd have to create yet-another-account just to test the exploit. I don't think it is available in the US either, but I've seen it available on some other stores.