m0skit0 wrote:Linux has to be compatible with Windows
I hate that too
is not making that OS compatible with closed source sw
I think you misinterpreted what I meant, I wasn't talking about Linux-Windows compatibility, what I meant was that if you're a software company and you are to develop a software for Linux it doesn't necessarily mean it has to be OSS, that's just a choice.
I for example use gnome-baker or Nero Linux depending on what I need.
I hate discussions so lets get back on topic.
Shader Model 3
how can I check for this? I haven't use Windows in a while and cant remember if dxdiag did the trick, also isn't this hardware related?