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639 to 660 Conversion (Questions & Answers)

Post and discuss Custom Themes here
pietro025
Posts: 683
Joined: Wed Jan 05, 2011 9:46 pm
Location: Inside the Mishima Zaibatsu HQ

Re: 639 to 660 Conversion (Questions & Answers)

Post by pietro025 »

jvhellraiser wrote:
pietro025 wrote:I've got one. When you find out that a theme isn't working because of a .prx file, do you delete it or you edit it until it works?
Actually you look for it,by making test on the Prx files
Example savedata_utility.prx when you convert a theme
and you find out your converted theme can't open save data
utility option cause the theme freezes i can bet anything that is
savedata_utility.prx file on the theme that causing the freeze
how you fix it then? you extract the theme,look for the PRX file
delete it and repack ctf theme,and test the theme if problem is
fix that was the file that was causing the theme to freeze.

(Problem Fix) XD
Short answer: You delete it. I used to delete them too. I never got around with editing .prx files. That's why I never created a theme.... :( I think I'll save some money to buy an used PSP after I buy a Xbox. At least I already have the Xbox cash. :D
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640509 040147
jvhellraiser
Posts: 1478
Joined: Tue Jan 18, 2011 4:09 pm

Re: 639 to 660 Conversion (Questions & Answers)

Post by jvhellraiser »

pietro025 wrote:
jvhellraiser wrote:
pietro025 wrote:I've got one. When you find out that a theme isn't working because of a .prx file, do you delete it or you edit it until it works?
Actually you look for it,by making test on the Prx files
Example savedata_utility.prx when you convert a theme
and you find out your converted theme can't open save data
utility option cause the theme freezes i can bet anything that is
savedata_utility.prx file on the theme that causing the freeze
how you fix it then? you extract the theme,look for the PRX file
delete it and repack ctf theme,and test the theme if problem is
fix that was the file that was causing the theme to freeze.

(Problem Fix) XD
Short answer: You delete it. I used to delete them too. I never got around with editing .prx files. That's why I never created a theme.... :( I think I'll save some money to buy an used PSP after I buy a Xbox. At least I already have the Xbox cash. :D
Actually you can do many things but the simple solution
is to delete them,If its a Prx file or you either delete it
or replace it with one of the original firmware,

converted save_data_utility.prx =crash 660 theme
Original save_data_utility.prx =No crash 660 theme.
Delete the Prx =the same as above.

If its and Rco,you either replace the Rco or delete.
how you replace? well simple look for and original
639 Rco i will Example with msvideo_main_plugin.rco.
let say you have a modified msvideo_main_plugin.rco
you need to replace it,but it has mod icons and you need
them you can delete or replace it with original but it wont
have the mod icons on it,how you do this?

well the first thing you do is Dump all the PNG's to a folder
then you will convert all Bmp to Png by using ctf gui tool
you will delete Gim's leave data,once that's done add all New
Png to the new Rco it should work now with no problems.
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pietro025
Posts: 683
Joined: Wed Jan 05, 2011 9:46 pm
Location: Inside the Mishima Zaibatsu HQ

Re: 639 to 660 Conversion (Questions & Answers)

Post by pietro025 »

It's useless to have a unmodded .prx inside a theme because if it isn't there, then it will be loaded from the Flash0, which has unmodded .prx's. About the .rco, you had to manually do this when CTF Tool wasn't updated for direct conversion. It's a method that takes some time to do. You forgot to mention that .rco doesn't have only icons but they have other stuff too, like the animations, waves, the place of the icons... You must get this info too so you can manually convert it.
640509 040147
jvhellraiser
Posts: 1478
Joined: Tue Jan 18, 2011 4:09 pm

Re: 639 to 660 Conversion (Questions & Answers)

Post by jvhellraiser »

pietro025 wrote:It's useless to have a unmodded .prx inside a theme because if it isn't there, then it will be loaded from the Flash0, which has unmodded .prx's. About the .rco, you had to manually do this when CTF Tool wasn't updated for direct conversion. It's a method that takes some time to do. You forgot to mention that .rco doesn't have only icons but they have other stuff too, like the animations, waves, the place of the icons... You must get this info too so you can manually convert it.
yeah i know i was just picking up some of the stuff you
will need to do,but as you say rco does not have Png only
it contains data and info you will have to do manually to
move it from one rco to another.
pspgabe550
Posts: 145
Joined: Fri Aug 12, 2011 2:57 am

Re: 639 to 660 Conversion (Questions & Answers)

Post by pspgabe550 »

my stupid question.
i know it says 639 but is there a way to convert a 352 to 660?
[spoiler]My PSP Slim
Piano Black
Pro B9 6.60[/spoiler]
pietro025
Posts: 683
Joined: Wed Jan 05, 2011 9:46 pm
Location: Inside the Mishima Zaibatsu HQ

Re: 639 to 660 Conversion (Questions & Answers)

Post by pietro025 »

pspgabe550 wrote:my stupid question.
i know it says 639 but is there a way to convert a 352 to 660?
I hope jvhellraiser don't mind me aswering this question, but here we go. Actually, there's a way to do that, but it wouldn't be a direct conversion. Since CTF Tool doesn't support direct conversion from such a low firmware, you'd have to rebuild the whole theme using the new .prx and .rco, which require skills in editing .prx files and it's not an easy task. Kinda like remaking the theme.
640509 040147
jvhellraiser
Posts: 1478
Joined: Tue Jan 18, 2011 4:09 pm

Re: 639 to 660 Conversion (Questions & Answers)

Post by jvhellraiser »

pietro025 wrote:
pspgabe550 wrote:my stupid question.
i know it says 639 but is there a way to convert a 352 to 660?
I hope jvhellraiser don't mind me aswering this question, but here we go. Actually, there's a way to do that, but it wouldn't be a direct conversion. Since CTF Tool doesn't support direct conversion from such a low firmware, you'd have to rebuild the whole theme using the new .prx and .rco, which require skills in editing .prx files and it's not an easy task. Kinda like remaking the theme.
Correct!!
and i don't mind at all ^^v

The reason we don't have many 3.XX theme conversions
is because you will have to redo it,like it was New but in
the firmware you want,this is a really complicated process
even for the most experience theme makers.Also ctf gui tool
don't extract rco from low Firmwares so you will have to find
a way or get help from some advance theme maker to do the
conversion so if you see someone that made a conversion from
a 3.XX to 660 you would have to say i respect him.
ViKtory
Posts: 232
Joined: Wed Aug 17, 2011 8:07 pm
Location: India

Re: 639 to 660 Conversion (Questions & Answers)

Post by ViKtory »

A question. Can't you just upload the patched CTFGUI?
In that way, we can convert 6.60 themes at a quicker rate and easily.
jvhellraiser
Posts: 1478
Joined: Tue Jan 18, 2011 4:09 pm

Re: 639 to 660 Conversion (Questions & Answers)

Post by jvhellraiser »

ViKtory wrote:A question. Can't you just upload the patched CTFGUI?
In that way, we can convert 6.60 themes at a quicker rate and easily.
One i believe there's a post here with that patch,but not with
all the Prx/Rco need it to do a complete conversion of some
themes,plus conversion from 620 to 660 need's advance user
as Ctf gui tool 5 beta2 even patch for 660 will not automatically
do a conversion for you. the conversion is usually between the
Ctf gui tool 5 beta2 and the user knowledge.

Ctf Gui Tool 5 Beta2 to 660 Patch
Download Patch

this patch don't have all prx/rco, to have all prx/rco you will have
to use the tutorial ,and explication i did about doing this in the first post.
Sinlock555
Posts: 3
Joined: Sun Jan 08, 2012 11:43 pm

Re: 639 to 660 Conversion (Questions & Answers)

Post by Sinlock555 »

I have one question for now.
I have a 5.50 ctf theme and I attempted to convert the theme into a 6.39 ctf theme.
However, I have an error which said that "pspboot only support 500/503/550/620/631".
Am I supposed to go to the option "delete the pspboot.pmf", delete anything which pertain pspboot within vsh's module and resource, ignore it while I am doing the conversion from 6.39 to 6.60, or is there another option which I neglect.
Thanks in advance.
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