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Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Wed Jan 04, 2012 5:50 am
by jymmexy
What is the most effective way of killing a zombie? I know that if you're in a rush during the zombiegeddon, you might wanna go with an automatic or a shotgun at the very least, but what if there's just one? What is the proper way of killing a zombie? Is it like vampires, where you should cut off their head and light the body on fire?

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Wed Jan 04, 2012 7:50 am
by waratte
The joints, the most important joints to shoot being the knees. Once the knee(s) are damaged, it's harder for the zombie to run if not, at all! For proof, get a blunt object and have someone swing it as hard as they can at one of your knees. You should see how fun it is to run then. ;)

Also, what does this have to do with Nazi zombies? This isn't a general "zombies" thread. ;)

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 12:01 am
by Jukki
Knock knock. Anyone still here? Here is a little present for ya: http://www.moddb.com/games/nazi-zombies ... ble-10-psp

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 12:07 am
by Casavult
Wow, long time Jukki. ;)

Nice to see this still being worked on. :)

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 12:09 am
by Jukki
Tha ks. Will be updating this post/creating a new one later. On mobile atm :D

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 12:46 am
by Casavult
Working great Jukki! I'm having a blast on this! This is a nice stable build and I'm looking forward to seeing new maps/weapons in future releases.

Thanks for this gem Jukki and team. :)

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 12:51 am
by Jukki
Hey man no problem. Our goal for that was to fix all the horible things we have and make it seem like a game you could actualy grab from shop. That is no weird bugs and crashes and good user interface. I think we realy nailed it with this one :D

Also included in the moddb is full source. So gpl is honored rhis time ;D

Re: [UPDATED] [game] Nazi zombies portable beta 1

Posted: Sat Dec 27, 2014 1:44 am
by Casavult
Using no console commands, I can get to round 7 no problem until I get trapped lol.

Yeah, you nailed it. :)

Looking forward to updates. :)