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Re: [GAME] G.D.P.

Posted: Fri May 20, 2011 2:29 pm
by Necrofenser
At least post video, so we can enjoy in updated gameplay :D

Re: [GAME] G.D.P.

Posted: Sat May 21, 2011 11:37 pm
by Maxaxle
azndiabolo wrote:a lack of a sure way of telling where you're firing and also, a rapid/repeat firing system where you just hold down a button would be nice
1. Crosshairs would be appreciated, if the hit-detection system can be fixed.
2. Perhaps there should be a cooldown system for firing rapidly? (more rapid fire = more heat; reach a certain point and the guns have to cool down, or perhaps it just reduces the fire rate for a few seconds if the temperature reaches said point).

Re: [GAME] G.D.P.

Posted: Sun May 22, 2011 8:43 am
by incpdo
Well, what can i say , ....impressive, amusing, funny , beautiful, etcs and etcs. Man this homebrew has some real quality there some of what i have experienced only on the "No gravity" game when it was a homebrew. Can i recommend some modes? here i go:

I will recommend(im sure you thougth about this already) a Score system and a Awards System(something that unlocks some other modes like the ones i will mention below)

Time attack mode-hit x amount of enemies in x amount of time-
Survival mode - You cannot shoot but you have to avoid rocks and enemies for x amount of score, when you reach the score you unlock a higher level of difficulty

More things to ad(as a suggestion of course)
Levels- Bosses(im pretty sure you can do some really nice looking bosses i mean the ship is great already)
upgrades- powers.

Well im dying to play the new demo or the final revision. Good luck man!

Re: [GAME] G.D.P.

Posted: Sun May 22, 2011 10:25 am
by incpdo

Uploaded with

Sorry for the double post but i made this inspired by your game man hehe i know is not much but well there it is the very first fan art you can say.

Re: [GAME] G.D.P.

Posted: Mon May 23, 2011 11:52 am
by Dunnow
I still can't make it work...

the ISO one does not load with aLoader 1.25 by default

the PBP unsigned crashed if you try to navigate throug options menu... =.=

gonna test one more time now, just try to run it witout looking the menus and stuff

Re: [GAME] G.D.P.

Posted: Mon May 23, 2011 11:58 am
by Dunnow
ok.. it does not wort at all... it keeps freezing in the "history" at the beggining of the game... =.=

6.20 OFW
Cold Rebooted
Unsigned PBP version

Re: [GAME] G.D.P.

Posted: Mon May 23, 2011 4:13 pm
by rafaelpaim
Dear Deviante,

Congratulations! this game is awesome, really!!!! I am posting this after play the demo, and i dont have time to read the older posts.
My suggestion for your game:
- you could add a roll move when the player press 2 times L/R button, and this move, for example, could reflect some enemy shots
- Temporarily invincible
- Charged shot: every time when the shield decreases (because you received damages) a new bar increases its power allowing a charged shot. And this ability even dont need to be standard with the game, but could be an ability earned in game if the player reaches some goals...

One more time, congratulations!

Rafael Paim

Re: [GAME] G.D.P.

Posted: Tue May 24, 2011 6:19 am
by Necrofenser
If you release updated game before deadline, I think that we have a winner :D

Re: [GAME] G.D.P.

Posted: Tue May 24, 2011 10:34 am
by Dunnow
Necrofenser wrote:If you release updated game before deadline, I think that we have a winner :D
with lameCraft and PRO-B in the compo= i don't think so... :S

it can win some prices, no doubt, but i think that simply, with pro-b as a player here... no-one has even a chance to get 1st price

Re: [GAME] G.D.P. [Video Update] 27/May

Posted: Fri May 27, 2011 5:20 pm
by DeViaNTe
First-view, more enemies, a bit more of scenario...
Tonight the eboot, and for curious ones, video now online!