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Re: [WIP] B-Gen

Posted: Fri May 13, 2011 3:23 pm
by npt
VERY cool! I am big NIN fan, and so this is all the more cool to me. Welcome to the competition!

Regards,

npt

:ugeek:

Re: [WIP] B-Gen

Posted: Fri May 13, 2011 5:12 pm
by okapako
@jex: Thanks for the comments!
B-Gen is being developed using Nonnie, our cross-platform 2D game engine framework. It's currently still under development and is not available to the public. Before this, Nonnie was used to develop Frankie's Quest (http://frankiesquest.blogspot.com/), our first PSP game. During the development of these games, Nonnie gets new features, bug fixes, and various modifications, strengthening it's practicality for game development. We hope to one day release Nonnie to the public, but only once we're satisfied with its abilities.

@npt: We're glad that you appreciate our game!
We hope that it will attract more people to NIN's brilliant music. :D

Warm wishes,
Okapako

Re: [WIP] B-Gen gameplay rules explained

Posted: Sat May 14, 2011 7:38 pm
by The_Black_Panther
okapako wrote:We're sorry for not explaining it earlier, but the basic game rules go like this:
  • Matter and matter blobs fuse together. No score is received for doing this.
  • Matter and Antimatter blobs destroy each other.
    • Matter and antimatter blobs of same size destroy each other equally at the same speed. No score is received for doing this.
    • Bigger size matter will destroy smaller size antimatter blobs faster. Positive score is received for doing this.
    • Bigger size antimatter will destroy smaller size matter blobs faster. Negative score is received for doing this.
  • If your matter blob is destroyed completely, you failed the level.
Okapako
Oh.. Thanks for this information man. I was playing it for few days and every time I was like "What I'm gonna do?" ****. Like Wololo said it was pure randomness :lol:. Now I can play correctly :D. And good game with the NIN music 8-). Good luck in the comp.

Re: [WIP] B-Gen

Posted: Mon May 16, 2011 8:27 am
by Necrofenser
OMG! This game rules!!!
Minimalism is always the best! Can't wait for more levels!

Nice work!!

Re: [WIP] B-Gen

Posted: Mon May 16, 2011 5:38 pm
by okapako
@The_Black_Panther and Necrofenser:
Thanks for playing and for the kind words! Since we're busy by day with our day jobs, we get very little time to work on B-Gen so progress may seem slow. However, we're going to have more levels ready very soon, so stay tuned! :D

Re: [WIP] B-Gen

Posted: Tue May 17, 2011 1:41 am
by Maxaxle
Necrofenser wrote: Minimalism is always the best!
So you're saying that computers should be L.E.D.s with a single button? :P

B-Gen v0.1

Posted: Fri May 20, 2011 9:03 pm
by okapako
Hi everyone!

We've added a new playable track: "Discipline". It features two new body types!
We've also added an instructions screen which explains the rules to newcomers.

Please do try it out and give us feedback! Was it too hard, or too easy? How much could you score in the new track?
We'd love to know so that we can keep the gameplay fun! :D

Download B-Gen v0.1 here: https://sites.google.com/site/bgengame/ ... .1_psp.zip

Thanks for reading,
Okapako

Re: [GAME] B-Gen (v0.1)

Posted: Sat May 21, 2011 8:14 am
by toBsucht
Hi okapako
why you didn´t update your first post so people can find your new ver. ;) ^^please do not delete old ver. links
Bye

Re: [WIP] B-Gen

Posted: Sat May 21, 2011 11:11 am
by Necrofenser
Maxaxle wrote:
Necrofenser wrote: Minimalism is always the best!
So you're saying that computers should be L.E.D.s with a single button? :P
Yeah, just like Atari 2600 :D

Re: [GAME] B-Gen (v0.1)

Posted: Sun May 22, 2011 3:41 am
by okapako
toBsucht wrote:Hi okapako
why you didn´t update your first post so people can find your new ver. ;) ^^please do not delete old ver. links
Bye
I've updated the first post with details of the new version. Thanks for the tip! :)