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How to submit your entry

Submit your entry for the competition here.
check http://wololo.net/genesis for detailed rules
Zasisem
Posts: 200
Joined: Mon Sep 27, 2010 3:49 pm

Re: How to submit your entry

Post by Zasisem » Fri Feb 11, 2011 8:11 pm

Whoa I better start programming :lol good luck everyone :D
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Malachi
Posts: 131
Joined: Fri Feb 11, 2011 10:28 pm

Re: How to submit your entry

Post by Malachi » Fri Feb 11, 2011 10:49 pm

Quick question Mr. Wololo: I am currently programming a game for this competition and would like to know if it is valid in case I need to hash the project and start over.

The game I am programming would be a sequel to a SNES game. For example: Chrono Trigger(not the game so don't get your hopes up guys :| ) and I wanted to do a Chrono Trigger 2. I would use sprites from the previous game and incorporate them into my game(possible pallete color change).

I have added a disclaimer screen stating:

"This is for entertainment purposes only.
All rights reserved."

Is this ok for the competition? As in is it ok to use sprites from a different game to make my own?
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wololo
Site Admin
Posts: 3619
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: How to submit your entry

Post by wololo » Fri Feb 11, 2011 11:18 pm

I will confirm this with the judges, but here is a first answer

Here is my opinion:
1) Using sprites from another game when you don't have the rights for these sprites is illegal in most countries of the world. This is called counterfeit and is very risky business.
2) because of rule 1 above, asking if we would accept your game in the competition is quite silly. We only accept stuff that is legal, obviously
3) Many Homebrew programmers don't have the means to create graphics, and have a tendency to reuse existing stuff... we can't control that every single sprite is legally used, so most likely some entries will be using content they are not allowed to use, and we won't notice (we will do our best though)

Conclusion:
My official answer is: don't submit illegal stuff, of course!
My personal answer is: we probably won't reject an entry that uses unauthorized sprites (because we can't check everything), but if we know/learn that there is some illegal content in the homebrew, this will strongly impact the judges' vote.

If you have the possibility and time, I strongly suggest you consider creating your own sprites for the game, or find a designer willing to help you.
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

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Malachi
Posts: 131
Joined: Fri Feb 11, 2011 10:28 pm

Re: How to submit your entry

Post by Malachi » Fri Feb 11, 2011 11:55 pm

Wololo wrote:I will confirm this with the judges, but here is a first answer
Thank you for the quick reply. I guess I should have just submitted it and hoped for the best ;) lol but if people or the judges would have played the original then it would have been a dead giveaway.

I only asked the question because the company that made the game has been nonexistent for almost 10 years.

I know that back in school if we used other company's logos, work, or other things we would credit them by simply stating property rights and could get away with it. That is why I added the disclaimer.

Luig
Posts: 9
Joined: Sat Feb 12, 2011 6:24 am

Re: How to submit your entry

Post by Luig » Sat Feb 12, 2011 6:47 am

My question is simple. Are we allowed to use Joyau, a Ruby Interpreter for the PSP. Its basically an eboot that reads the main script in the same directory as the eboot and executes code accordingly. I got a very good idea, something that will be very useful to both the general public and developers but the thing is I usually either code in C#, Pascal, BASIC or in scripting languages such as AutoIt and Ruby. I'm have no prior experience with coding in C++.

wololo
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Location: Japan

Re: How to submit your entry

Post by wololo » Sat Feb 12, 2011 12:14 pm

Luig wrote:My question is simple. Are we allowed to use Joyau, a Ruby Interpreter for the PSP.
Yes, but make sure that your homebrew runs "standalone", that is, please include the interpreter (I guess, the EBOOT) with your script.
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

npt
VIP
Posts: 154
Joined: Wed Oct 27, 2010 3:32 pm

Re: How to submit your entry

Post by npt » Sun Feb 13, 2011 4:55 pm

Wololo,
Just goes to show we do think quite a like. I agree with all of the "rulings" if you will have you have said so far, just to get that out. : )

Regards,

npt

:ugeek:

davidgf
Posts: 13
Joined: Sun Feb 13, 2011 6:53 pm

Re: How to submit your entry

Post by davidgf » Sun Feb 13, 2011 6:55 pm

Hey! I have one question:
# You are allowed to submit your homebrew to other sites/competitions as long as you submitted it to the PSP Genesis competition first. If you posted your homebrew on another website before submitting it to this competition, the entry won't be accepted
I submited my game to neoflash and scenebeta but the game was a one level demo. If I finish my game can I enter the contest? (or nearly finish it, like release candidate?)
Thank you!

wololo
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Location: Japan

Re: How to submit your entry

Post by wololo » Sun Feb 13, 2011 11:41 pm

Yes if there are enough changes compared to the demo we will gladly accept it
If you need US PSN Codes, this technique is what I recommend.

Looking for guest bloggers and news hunters here at wololo.net, PM me!

npt
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Posts: 154
Joined: Wed Oct 27, 2010 3:32 pm

Re: How to submit your entry

Post by npt » Thu Feb 17, 2011 4:12 pm

Wololo wrote:
NightStar3 wrote: I'm going to show the Splash Screen in the installer, if that's fine with the mods of the contest.
Yes, this sounds like a very good solution :)
I agree wholeheartedly with Wololo, NS3, this is a good solution.

Regards,

npt

:ugeek:

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