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UPDATES:
[v0.2]
-increased AI speed
-fixed some battle bugs
-fixed player name glitch
-changed font
-removed many global variables and created 5 slots for sonymon to be held in
-fixed many different bugs
-got rid of story mode (not enough resources)
-varied sonymon that can be battled
-added new sonymon
-changed entrance effects and battle sounds
-added more battle move animations
-fixed sonymon description table glitch
[v0.1]
-replaced game icon and pic1
-added a new save icon and a new save pic1
-player name now saves (array gets corrupted... needs work)s
-had to switch to oslib's version of the osk (fixed a really annoying crash)
-fixed xmb exit bug
-less memory is now used (faster loading times)
-bigger difference between stats for all sonymon
-fixed multiple bugs
-added "cecei"
-added "fanz"
-added "blip"
-enemy AI is now a lot faster
-aligned health bars correctly
-replaced title music
-improved COMPUTER class
~COMPUTER class handles itself internally
~faster loading times
~more accurate movements
~enhanced collision
-rewrote player class to adapt to the new map class
-rewrote map class to enhance map collision/detection
-replaced old Free-Roam maps with one large Free-Roam map
-first build released December 31, 2011
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BETA UPDATES->
[Sonymon beta9]
-configured sonymon party navigation
-changed sonymon record book display
-fixed xp
-edited max xp values of all sonymon
-changed pound mark picture
-fixed health bar color
-added animation for jumpKick
-added animation for contanimate
-added animation for clobber
-added animation for steroids

-added animation for empty and erased moves
-began intro in story mode
-edited art and sounds
-saving and loading is now fully functional!
~sonymon id's and levels now save!
~map and map points now save!
-remastered sonymon project code
~sonymon project now creates 3 object files instead of one
~cleaned up a lot of errors and warnings
~commented code for others to view

-introduced item functions to the game (items are now available YAY)
~press the triangle button in-game to get a new item (needs more work done)
-added an inventory display method
-added item obtained sound effect
-changed "blumkins" to "blumdins"
[Sonymon beta8]
-game music no longer gets mixed with battle music
-damage notifiers now present in battle function (ex: "it's super effectve")
-added battle music intro
-added different battle music(loops correctly now too)
-cleaned up drawing when talking to computers
-drew new sprites and edited old ones
-fixed the multiple computer glitch when player enters portal
-edited map waypoints
-improved computer AI
-changed menu look
-began story mode FTW!!!
-created "Secruit Town" map (starting map)
-edited records
-edited party view
[Sonymon beta7]
-added a new map
-added more route sounds
-created record book...every sonymon
->seen saves to records now
-player can now view a party
-changed sidebar look
-added more animation for moves
-changed battle system look
-varied enemy moves
-added new computers
-updated computer AI
-made battles happen less often
-added "sturk"
-changed sidebar
-added some new maps
-press select to toggle screen text
-added move "slam" animation
-varied moves each sonymon can learn
-signed homebrew
-updated battle system
-added transitional effects
-edited maps
-and many other things

[Sonymon beta6]
-updated battle system
-changed the font
-edited computer AI and collision function
-edited art
-in the process of implementing saving (using psp gu's save method)
-made message boxes
-added xp to the game
-add levels to sonymon
-each sonymon now has its own id
[Sonymon beta5]
-changed the weight of the attack scale (attack is divided in half before it is applied)
-added two new types to type table (not used yet)
-added 8 new moves (not used yet)
-edited ICON0
-created PIC1
-created a few computers and created basic AI
-changed pointer
-configured menu
-reorganized the screen
-changed fonts
-fixed type scale
-fixed character walking patters
-fixed map end detection
-edited all sonymon, battle, menu, and selector art (photoshop FTW)
-added new sounds
-edited readme
[Sonymon beta4]
-replaced update turn function, enemy AI functions, item functions,
and player functions, with seperate classes
(runs more smoothly now)
-added uplink center
-fixed sounds from colliding
-added the GNU public license
[Sonymon beta3]
-edited player sprite
-edited open records option
-edited open bag option
-edited sonymon sprites
-created a battle animation function
-added "tackle" animation
-player flashes when hurt as well now
-faster battles
-went HARDCORE on map detection function
(there are temporary position marks displayed at the top)
[Sonymon beta2]
-edited pics
-made attack, defense, and health values accurate using y = B + lx (explained in the source)
-added more maps
-added device to find sonymon
-went HARDCORE on battle function, many more features (well not visible ones)
-added option to select starting sonymon in free roam
[Sonymon beta1]
-rewrote code and ported it from C to C++
-ripped sprites
-edited sprites
-drew sonymon art, backgrounds etc
-edited and recorded a plethora of sounds
-configured sprite, battle mode, and maps
[Sonymon Project]
-***launched sonymon project***
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