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[WIP] PRO ONLINE

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Re: [WIP] PRO ONLINE

Postby jc_gargma » Wed Jun 06, 2012 1:34 pm

fate6 wrote:
Xian Nox wrote:But if they get lost too, that's bad...
ok stick with me here but..... what if we gave them a map or GPS ?
(I know, I know off topic but I just couldn't resist :lol: )
You give them a map, and I'll trace a route on it for them. ;)
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Re: [WIP] PRO ONLINE

Postby aweagle » Sat Jun 09, 2012 11:33 am

Question about dmz. Does the psp when it uses online plugin gets connection settings from configured connection on psp? If no how should I know what will the local IP of the psp will be?
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Re: [WIP] PRO ONLINE

Postby Disturbed0ne » Sat Jun 09, 2012 11:39 am

aweagle wrote:Question about dmz. Does the psp when it uses online plugin gets connection settings from configured connection on psp? If no how should I know what will the local IP of the psp will be?


When you open the page for your router (it's usually 192.168.1.1) you should see your PSP along with anything else that's connected (or has connected) to that router so you'll be able to set it to DMZ.
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Re: [WIP] PRO ONLINE

Postby aweagle » Sat Jun 09, 2012 11:43 am

Disturbed0ne wrote:
aweagle wrote:Question about dmz. Does the psp when it uses online plugin gets connection settings from configured connection on psp? If no how should I know what will the local IP of the psp will be?


When you open the page for your router (it's usually 192.168.1.1) you should see your PSP along with anything else that's connected (or has connected) to that router so you'll be able to set it to DMZ.



Nope nothing like this but I have an ancient router anyway. I tried UnPn and it didn't work.

But I got it working somehow so not complaining :) .
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Re: [WIP] PRO ONLINE

Postby Disturbed0ne » Sat Jun 09, 2012 11:57 am

aweagle wrote:
Disturbed0ne wrote:
aweagle wrote:Question about dmz. Does the psp when it uses online plugin gets connection settings from configured connection on psp? If no how should I know what will the local IP of the psp will be?


When you open the page for your router (it's usually 192.168.1.1) you should see your PSP along with anything else that's connected (or has connected) to that router so you'll be able to set it to DMZ.



Nope nothing like this but I have an ancient router anyway. I tried UnPn and it didn't work.

But I got it working somehow so not complaining :) .


If you could describe how you got it working it may help someone if they find themselves in the same situation in the future.
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Re: [WIP] PRO ONLINE

Postby astrot » Wed Jul 11, 2012 12:29 pm

can I play even if im using different CFW?

like 6.60 ME 1.8?

I also want to play PSP games Online
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Re: [WIP] PRO ONLINE

Postby Xian Nox » Wed Jul 11, 2012 12:46 pm

If neur0n decides to add this feature, yes. Otherwise, no.
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Re: [WIP] PRO ONLINE

Postby astrot » Mon Jul 16, 2012 6:30 am

wish there would be a update for all the version of CFW :-(
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Re: [WIP] PRO ONLINE

Postby Disturbed0ne » Mon Jul 16, 2012 6:35 am

astrot wrote:wish there would be a update for all the version of CFW :-(


The makers of the "other" CFW's would have to update their CFW's in order to enable the extra memory used by PRO Online. It's not something Coldbird and Co. could do on their own.
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Re: [WIP] PRO ONLINE

Postby DaniPhii » Tue Jul 31, 2012 8:28 am

I'm waiting for PRO Online Client 0.11 being compatible with 01g PSPs! :D
PSP-2004 ZY · TA-085v1 · 6.60 CFW ME-1.8 & LCFW PRO-C
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FISHELL & PRO Online Client beta tester
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