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xMangaPSP v0.1 a4

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RiV4L NiNJA
Posts: 6
Joined: Sat Dec 24, 2011 7:07 pm

Re: xMangaPSP v0.1 a4

Post by RiV4L NiNJA » Mon Dec 26, 2011 6:42 pm

Oh .. Well I hope MangaReader.Net uploads it soon ( I still didn't get to read the last Volume |11| )
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nakano
Posts: 107
Joined: Sun Feb 27, 2011 3:07 pm

Re: xMangaPSP v0.1 a4

Post by nakano » Sat Oct 20, 2012 6:16 am

Hi ChaoticXSinZ!

I finally was able to test your app (v0.1a3). It was very stable with a phat PSP! Now I would like to test the latest version. Could you compile your updates once in a while? In your github pages, the pre-compiled packages are not downloadable.

I checked your commit history and image scaling -feature sounds interesting. I don't know how it's done, but do you think that resizing an image could be done using css's width: i% and max-width: i% properties? As for other features, I would still hope you to implement the reverse-L/R option when reading manga. It could be just a boolean selection in the options menu (if menu is implemented yet?). And bookmarking would be nice like in the old app.
Pseudo Code for reverse L/R
IF (KEY == R)
{
IF (!reverse)
nextPage();
ELSE
prevPage();
}
ELSE IF (KEY == L)
{
IF (!reverse)
prevPage();
ELSE
nextPage();
Thanks and hopefully you're still following the forum.

EDIT: As a note, I tried to compile myself on Windows with 'make'. Building the externals will fail due to used '|' (so I removed the rest of the line). In addition, I had to create the external folders manually into the build directory. After building, the menu is blank (black screen). However, I can move to the image and see it by clicking x. On the other hand compiling with Ubuntu succeeded immediately, but the end result is same.
Image
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Genesis 2011 projects:
* AnyLanguageStudy
* Company (Card Game)

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Tonakai
Posts: 594
Joined: Sun Aug 05, 2012 3:00 am
Location: United Kingdom.

Re: xMangaPSP v0.1 a4

Post by Tonakai » Sat Nov 03, 2012 10:25 am

Conceptually, this is absolutely amazing. I'm going to give it a test as soon as I can, as I'm a major Manga fan, and think I may prefer this to PSPComic.

nakano
Posts: 107
Joined: Sun Feb 27, 2011 3:07 pm

Re: xMangaPSP v0.1 a4

Post by nakano » Sat Nov 03, 2012 11:09 am

^I agree and a great technical achievement. However, to be really usable, the user interface would require minor improvements (a week or twos work). The most critical feature missing is bookmarking. At least to remember the last page the person opened would be enough (auto-bookmarking). I don't always remember where I left off. Well, since the development is slow, I might be interested in taking over the project for minor improvements (not yet, but after a year or two of now if I get past the black screen after self compiling). Homebrew has so much unused potential!
Genesis 2011 projects:
* AnyLanguageStudy
* Company (Card Game)

ChaoticXSinZ
Posts: 48
Joined: Sat Jan 22, 2011 11:37 pm

Re: xMangaPSP v0.1 a4

Post by ChaoticXSinZ » Mon Jan 14, 2013 2:03 am

I haven't really been working on it lately. I do have some changes in the pipeline that I need to clean up and push to Github. If you have any questions about compiling or the code you can find me on IRC in ##psp-programming on Freenode (nick: Luqman).

nakano
Posts: 107
Joined: Sun Feb 27, 2011 3:07 pm

Re: xMangaPSP v0.1 a4

Post by nakano » Sun Jan 27, 2013 8:08 am

Thanks ChaoticXSinZ for willing to help me! I recently have had other things to do. However, I am still interested in trying to update your homebrew at least a little when I have time properly to look into it.
Genesis 2011 projects:
* AnyLanguageStudy
* Company (Card Game)

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