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I made no special provisions for suspend mode. This means if files are being read while going into suspend, they will not be read to completion after resume. Instead the file operation just fails or returns incomplete data. I did a quick test and could suspend/resume the PSP when nothing was happening on screen but during a cutscene it would either not resume at all or corrupt the display. So you can consider suspend mode as partially broken.ravander wrote:Is it a known thing that sleep mode isn´t working? I played over the edge and put psp in sleep mode, when I returned, bsod appeared.
If needed I can post dump tommorow.
What do you mean with "hang"? Does it just stutter or does the game crash? If it crashes you can try enable_extra_memory=1 and the clear sprite cache option. I have played that game to completion before implementing sound for version 3.1.2 data, so there might be showstopping bugs. Another idea you could try is to reduce the audio cache size (e.g. cache_size=5).ravander wrote:Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
JJS wrote:What do you mean with "hang"? Does it just stutter or does the game crash? If it crashes you can try enable_extra_memory=1 and the clear sprite cache option. I have played that game to completion before implementing sound for version 3.1.2 data, so there might be showstopping bugs. Another idea you could try is to reduce the audio cache size (e.g. cache_size=5).ravander wrote:Also in over the edge, sounds sometimes hang. Maybe I should test with clear cache when rooms change?
JJS wrote:Thank you for the description on how to reproduce the bug. I found the cause and it will be fixed in the next version.
It was something I introduced when caching of wave files got added to the engine. Because of the caching, their playback handle doesn't actually get destroyed immediately. So a sound that got the repeat flag set would play forever. Fix was easy: just call stop_sample() when the game signals that it doesn't need the sound anymore.
JJS wrote:R6!
Making this short: The new version can run games down to AGS 2.60! You will experience graphical glitches in some games, but for the most part they are playable. Of course this includes support for the special editions of the Chzo Mythos games by Yahtzee and the Ben Jordan: Paranormal Investigator series.
Download as always from my website. Updated source is on gitorious.
Please let me know any problems you experience (look at the known issues in the readme first!).
Edit: There is an additonal issue in A Tale of Two Kingdoms. If the screen just stays black for some time and the game seems to hang (music still plays), press the left mouse (SQUARE) repeatedly. There are supposed to be some messages displayed and you have to skip them manually (see also here for a techy explanation).
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