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Nazi Zombies Portable v1.0 DEMO [RELEASE]

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Darth Agnon
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Darth Agnon » Mon Jan 05, 2015 3:29 pm

Jukki wrote:Yes we are. Right now I am working on thr pc port which is coming along nicely. Jutice is working on new maps that are going to be in next release.

Thanks! I look forward to it!

Darth Agnon
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Joel16
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Joel16 » Tue Jan 06, 2015 3:38 pm

Nice work! I remember playing this in the old days haha :D
Would like to see more work on this, keep us updated Jukki.
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dmaskell92
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by dmaskell92 » Wed Jan 21, 2015 12:47 am

It's funny actually, I just noticed this was out, and about an hour later saw it's on the home page. I'm going to install it as a custom bubble.

----

Froze at the start screen lol. Icon looked cool though. I wonder if the older NZP builds work as bubbles?
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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Sleetui
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Sleetui » Thu Jan 22, 2015 5:53 am

Nice! Was wondering where this homebrew went but found no news until now. Best homebrew out of everything so far.

Kyto
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Kyto » Thu Jan 22, 2015 7:08 pm

Its so amazing. :) I play the game with a friend and its great. I hope its not end

the next 4 years is NZP time

dunuck
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by dunuck » Thu Jan 22, 2015 9:28 pm

What pgae can i bookmark to keep up with the updates and hopefully the full version of the game?
Also any plans to add Ad-Hoc multiplayer for the full version? or are there technical limitations?

bodega
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by bodega » Fri Jan 23, 2015 1:40 pm

Thank you sir :)

Works fine on PSVita, but have a little problem: it's not possible to use the PSP analog stick to move the character. It is possible to add this little feature?

On PSVita, if we set the right analog stick as D-pad by PSVita settings menu, it's become necessary to use the left analog stick to move the character.

Also why don't release the game also as an ISO?

Anyway awesome work!
sorry 4 my bad english :)

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dmaskell92
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by dmaskell92 » Sun Jan 25, 2015 3:08 pm

I agree, let us map our own controls please.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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Kyto
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Kyto » Sun Jan 25, 2015 6:29 pm

Guys you can play the multiplayer but only adhoch and with alot of bugs.... but its very funny :D

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Darth Agnon
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Darth Agnon » Mon Feb 02, 2015 4:37 pm

Any estimates for a release date of the full version?

Wishlist: It would be great to see fully mappable/customisable controls (see earlier post from a PS Vita user). Also, ad-hoc multiplayer. And may a save function? (e.g. saves progress (for continues)(I die too much :) ) at the beginning of each round, maybe after the selection of Easy or Normal difficulty, with Hardcore having permadeath as it is currently (maybe a Custom difficulty, too, with customisable difficulty parameters)) (maybe locking achievements as only earnable in Hardcore?)

Best wishes,

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