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Nazi Zombies Portable v1.0 DEMO [RELEASE]

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Jukki
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Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Jukki » Sun Dec 28, 2014 2:05 am

Back from the graves are we!

Hello Nazi Zombies Portable Fans!

After what was a lengthy hiatus, Jukki, Jutice, and I (Blubs) are proud to present to you the NZ:P Demo....
... exactly 4 years after our initial release!

So we decided back in beginning of 2013 that we want to finish up this project. The state we left it in was not really on par on what we wanted to deliver. It was buggy, unstable and honestly just plain weird at some places (awkward ui, obvious bugs and what not). After 4 years you definitely do learn to mature, if nothing else at least to type properly (reading my own forum posts here just makes me want to go buy a grammar book for previous me :D ). But things have changed now, while we know that PSP is not that popular anymore, this was our beginning project that we never got around to deliver what we wanted. So we decided to fix that and pretty much redo the whole game, on its original platform in mind. Previously we basically just worked on PC, and ported to PSP, which never worked out that well :D This time we did all of our work on either a PSP emulator (thanks to PPSSPP, this would really have been impossible task without it), or a real PSP.

We thought that Christmas would be most optimistic release date for this. We decided that we are first going to release a "Demo" version, with the most fundamental parts of the game, variety of weapons, 100% working path finding and zombie AI, good user experience and other core gameplay elements. And so NZP v1.0 demo was born!


So lets get down to the game then.

Quick recap for those who don't know what nazi zombies is, and what nzp is.

Nazi Zombies is a fun horde game mode found first starting from call of duty world at war, where you fight endless amount undead in closed and limited space. You gain points from killing them, which you can then spend on buying weapons, and advancing further on the map. You got some things to help you out, but eventually you will die. Your goal is to get to as further as you can with the rounds.

NZP on the other hand is a "remake" of this popular game mode aimed for PSP. It started few years ago as a small project which eventually got bigger as we proceeded. So far that at one point were ranked number 2 game on moddb, losing only to minecraft. Even now after almost 1 year of hiatus we still manage to keep top 100 places on moddb and indie, sometimes even topping top 50. We even took part in the genesis competition and won community choice award (which btw, if I recap correctly, we never received out price ;) ).


So since we got that out of the way, lets see what we have here:

This is more minimalistic release, designed to show what is to come, but its still very big and quite playable. You will be playing in Nacht Der Untotten, AKA NDU. You have limited arsenal of:
-Colt M1911
-Kar-98k
-M1A1 Carbine
-M1A1 Thompson
-Double Barreled Shotgun -Sawed-off Shotgun
-Trenchgun
-Scoped Kar-98k
-MG-42
-0.357 Magnum

However, the main appeal of this is that this time it is a lot more user friendly. The game hardly crashes. Zombies never get stuck so badly that you cant proceed. Their AI is a lot better and stronger than before and should find you no problem (as long as the map is waypointed properly). The game has good user interface which is not as messy as before and hardly resembles the original game, quake, it was build on. The FPS is playable and averages around 30, depending on your max fps setting and amount of zombies on screen at given time. And most of all, is extremely fun, addictive and hard. Trust me when I say this, after round 8 you will start to feel the pain ;)

You can read more and follow us here: http://www.indiedb.com/games/nazi-zombi ... mo-release

You download the game for PSP in here: http://www.indiedb.com/games/nazi-zombi ... ble-10-psp


Also because we use quake engine as our engine of choise, we must compile with GPL (which nearly costed us the genesis competition back then :) ), you can grab full source to both engine and quake code from here (code is free use as long as proper credit is given): http://www.indiedb.com/games/nazi-zombi ... ource-code



I hope you give this a try, there is no PC release at the moment, but you can use PPSSPP to play the game on PC, I recommend to use a controller of some sort tho if you do, it can still be quite fun ;)
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FNSaver
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by FNSaver » Mon Dec 29, 2014 2:23 am

This has got to be one of the best homebrews I've ever seen. It's so silky smooth and polished, I can't wait for the full release. If you don't mind me asking, Jukki, what's going to happen to Cause of War?
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Jukki
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Jukki » Wed Dec 31, 2014 12:47 am

Not sue, not my project :D

saiyan x
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by saiyan x » Fri Jan 02, 2015 10:37 am

The gameplay is great and I was viewing one of the mods on your indie site, is there any chance that you would include the mod graphics or maybe custom maps in the full release?

Jukki
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Jukki » Fri Jan 02, 2015 11:16 am

Custom maps are supported and we are definitely adding more maps to the "full" release.

I am not sure what you mean by mod graphics.


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Casavult
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Casavult » Sun Jan 04, 2015 10:09 am

I think he means texture mods, Jukki. Well that's my understanding anyway...
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saiyan x
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by saiyan x » Sun Jan 04, 2015 8:31 pm

Casavult wrote:I think he means texture mods, Jukki. Well that's my understanding anyway...
You understood correct but I think the mod was for PC lol.

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Darth Agnon
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Darth Agnon » Sun Jan 04, 2015 9:37 pm

Any news? Is NZP still "alive"? Was just wondering if the full release of the updated version is coming. I have tried a couple of the older Genesis versions, were quite good (except for the many bugs... :( )

Live long and prosper, NZP! (Irony...? Zombies, live long and prosper, etc... oh, never mind, bad joke :) )

Darth Agnon
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Jukki
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Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Post by Jukki » Mon Jan 05, 2015 6:22 am

Yes we are. Right now I am working on thr pc port which is coming along nicely. Jutice is working on new maps that are going to be in next release.

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