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[RELEASE] Zelda Navi's Quest PSP port (+ updated 3T)

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suloku
Posts: 117
Joined: Wed Jul 09, 2014 2:58 pm

Re: [RELEASE] Zelda Navi's Quest PSP port (+ updated 3T)

Post by suloku »

MadZiontist: I don't have a vita to test, but if anyone wants to try I'm curious about it. I don't think the exatra 12 MB are enough though.
fate6 wrote:But the GO has the same extended RAm as all models past 1k.....
Yes, but the game needs too many resources for the non 64MB models, even in the 64mB models the port didn't work without a little tweaking to free some ram, and even then I experienced a couple random freezes which I think are related to memory issues.
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diliegrOS
Posts: 6
Joined: Sun Aug 10, 2014 12:21 am

Re: [RELEASE] Zelda Navi's Quest PSP port (+ updated 3T)

Post by diliegrOS »

"Due to memory contrains, this won't work on the PSP 1000 (old phat model with infrared)."

Well, I can't play it then haha. :(
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suloku
Posts: 117
Joined: Wed Jul 09, 2014 2:58 pm

Re: [RELEASE] Zelda Navi's Quest PSP port (+ updated 3T)

Post by suloku »

There's always the pc version, the game is worth it IMHO.

EDIT: updated to 1.7
dunuck
Posts: 53
Joined: Sun Nov 11, 2012 4:33 pm

Re: [RELEASE] Zelda Navi's Quest PSP port (+ updated 3T)

Post by dunuck »

Can i just play the latest game in the tretralogy or should i play all 3 first for maximum enjoyment out of the story?
Is each game closely related to the next?
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