Some png images will show black colors on ppsspp if you change settings.. But the alpha channel always worked on real PSP.jkpwed wrote:bugs:
1. on .mtl files if their are space/spaces before map_Ka and map_Kd textures will not load
2. model3d.scaling (MODEL3D model, NUMBER object, TABLE scale) works fine with "normal" .obj it has problems with scaling stuff like "Suelo.obj" things that are "solid/can walk on top of"
3. .png alpha images show black background instead of clear/see threw
3. I am not sure if this works properly on 3D stuff var = nil; collectgarbage("collect")
Other: missing .tga support for 3D models
Physics engine has some bugs, if you change size of physical objects, the engine will do strange things
Mario looks cool!. For the moment that's the best way to create a character and move it. You set a physics "ball", and set the character the same position as the ball. Then you should erase the line that renders the ball so that you don't see it.
Object = nil; collectgarbage() is working well. But it does not erase the physics. You'll have to use "deletephysics" for the objects.
You can do whatever you want, (I'm making a puzzle game,), although physics engine is a bit limited, it is enough for most games. That planet is indeed the worms 3D intro planet, it was just a test, not a port.marios92 wrote:What is possible with this? amazing! Maybe a 3D amazing Homebrew games, that seems as port of worms 3d? XD
I finally can post some new images of the game i'm making: