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[NEW LUA INTERPRETER] ONElua v3

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gdljjrod
Posts: 228
Joined: Mon Apr 25, 2011 3:15 pm

Re: [NEW LUA INTERPRETER] ONElua v1 R0

Post by gdljjrod » Sat Jul 05, 2014 2:33 pm

saiyan x wrote:Hey guys this is really awesome, especially if you can get it to be faster than all the other lua interpreters. Also your debug screen is great but it's in spanish, can't you maybe add an option for it to be shown in english?
ohh its true :oops:
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Applelo
Posts: 39
Joined: Wed Mar 28, 2012 12:36 pm

Re: [NEW LUA INTERPRETER] ONElua v1 R0

Post by Applelo » Sun Jul 06, 2014 10:11 am

@Rinnegatamante Oh excuse me, my english has flaws xD

Ok cool, it's really cool :D
I think use this interpreter for a new homebrew :D
Good luck ;)
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gdljjrod
Posts: 228
Joined: Mon Apr 25, 2011 3:15 pm

Re: [NEW LUA INTERPRETER] ONElua v1 R1

Post by gdljjrod » Sun Jul 20, 2014 2:36 am

Update V1 R1 :o

UPDATE:
Testing the new 3D module (AMGLib by Andresmargar)
Fixing bugs, bugs and more bugs!

Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [NEW LUA INTERPRETER] ONElua v1 R1

Post by Mills » Tue Sep 02, 2014 1:31 pm

This is working really good. I'll port my luadev game to onelua, the 3d amglib module by andresmargar will make this really powerfull.

gdljjrod
Posts: 228
Joined: Mon Apr 25, 2011 3:15 pm

Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by gdljjrod » Wed Oct 08, 2014 2:27 pm

This version V2 includes a 3D demo by Mills (Downloads are in our web) :o

Mills
Posts: 36
Joined: Sat Aug 02, 2014 10:09 am

Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by Mills » Sat Oct 11, 2014 11:31 am

More images testing the amglib module inside onelua.

Mario Galaxy planet with enviromental map texture to simulate more realistic shine:

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3D physics:

Image

Cloud effect, also for fur or grass, you have to use a solid texture for the main object and then you have to add layers with textures containing "holes" or transparent parts:

Image

jkpwed
Posts: 8
Joined: Sun Sep 21, 2014 2:21 pm

Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by jkpwed » Sun Oct 26, 2014 8:42 pm

bugs:
1. on .mtl files if their are space/spaces before map_Ka and map_Kd textures will not load
2. model3d.scaling (MODEL3D model, NUMBER object, TABLE scale) works fine with "normal" .obj it has problems with scaling stuff like "Suelo.obj" things that are "solid/can walk on top of"
3. .png alpha images show black background instead of clear/see threw
3. I am not sure if this works properly on 3D stuff var = nil; collectgarbage("collect")
Other: missing .tga support for 3D models

marios92
Posts: 73
Joined: Thu Aug 21, 2014 3:15 pm

Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by marios92 » Sun Oct 26, 2014 10:00 pm

What is possible with this? amazing! Maybe a 3D amazing Homebrew games, that seems as port of worms 3d? XD

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fouadtjuhmaster
Posts: 764
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Location: Segangan, Oriental, Morocco
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Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by fouadtjuhmaster » Mon Oct 27, 2014 6:10 pm

no way! Amazing update! Keep it up!
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jkpwed
Posts: 8
Joined: Sun Sep 21, 2014 2:21 pm

Re: [NEW LUA INTERPRETER] ONElua v2 3D Module is here!!!

Post by jkpwed » Mon Oct 27, 2014 8:23 pm

slightly different version I am working on (I don't recommend using this on a real PSP):
10/27/2014 r11.7 : https://www.mediafire.com/?mxa4nnsan9k1qfj
Anyone know the proper way to unload 3D models?
More info at: http://forums.ppsspp.org/showthread.php?tid=13256
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