ohh so does that mean that it's a permanent cfw? i just might have to get a vita now afterall haha i hope this will revive the psp programming community a bit. A lot of psp sites that i used to visit in the past are now either gone or inactiveTheredbaron wrote:Yeah. The vita has a kernel hack (for the PSP EMU) for up to vita firmware 2.02 ala Uno, and a usermode hack up the 2.06 (latest) with Apache Overkill.ponpon wrote:man i've been gone for over 2 years, i need to catch up on a lot of things. Is that for the PSP Vita? I'm thinking about picking up a PSP Vita for myself. Thanks for giving it a try
The Vita's PSP emu is based on a psp phat with firmware 6.60. However, it does not have the media engine. That, I would guess, is why this is crashing. I assume you access the ME for the video playback?
I have been sorta trying to learn Japanese for a while now. Would love to be able to keep up with gaming news by watching direct feeds from japan. Also I would love to be able to go to Akihabara . Would have loved to been able to use this, but alas, no go.
As for the media engine, you know I'm not really sure what that is. I remember reading the Lua Player functions and they have something called Mp3me.load() and Mp3.load() and im sitting there trying to figure what's the difference. I assume the media engine is what the psp use to decode music and video, does it run faster if i use the media engine or something? These are the type of idiotic questions that i used to post at psp-hacks and other places XD it's no wonder they never feature my app.
As for the video playback, I use Lua Player Plus r142, and I believe they use flash0:/kd/mpeg_vsh.prx
I couldn't get video playback to work on any of the later revisions. Oh and for my app you can skip the intro by holding onto the R button while it's starting up. I probably should have mentioned that somewhere in the game.
My initial intention wasn't to learn Japanese actually, it was to learn how to program. As I was following some psp programming tutorials online (whatever happened to psp-programming anyways?), I've gotten to a button testing portion and I thought maybe I can make a multi-tap key press function similar to how classic flip phones work except with the text mapped onto the psp buttons. So I ventured off and started doing my own thang. Then I started thinking about making something that was useful rather than a boring button tester app. And I always wanted to learn Japanese, growing up I went through a weeaboo phase XD so I thought I'll use Japanese as something to work with. Originally I didn't have a menu, it was just that first level of the game, I was just tossing in any random Japanese words and phrases in there, but as I got deeper into the project, I really tried to construct the stages in a way that it'll make sense and give people a sense of gradual self improvement, opposed to just tossing in any random words. So if anybody happened to look into my source code and noticed how sloppy it is, that's the reason why XD
DS_Marine wrote:oh man! I was pulling my hair out with that keyboard for the first minutes, then I opened the png file with the info in my computer
but once you get the hang of it, it's pretty good. Maybe you could make a key combination (if you can spare one) to show the key help file.
Am I rusty, or the program is too unforgiving? I took like 45 minutes to clear lv2 (started there), and anytime a new word appeared, I typed in fear that there could be a slight difference an my streak would be lost!
Don't get me wrong, I'm not complaining. But since I'm also a coder/tester I can't help it
for "but..." I typed でも。。。 busted!
I learned Japanese for the 2004 world cup (but couldn't get the money to go in the end. ah, the highschool days,,,) so yes, I'm rusty.
the xmb video...loool.
Oh right, now that you say it, I see... I didn't recognized her, umm.. face.ponpon wrote:That's Nurse Joy from Pokemon lol it's actually the icon for my alternative version, v0.9B which is switchable in the options menu. that version doesn't have MP4 playback, but it has Japanese text input.
looking forward to unlock all levels...
keep the good work!
lol I know at first I was beginning to have doubts about the system I created. But I played on it so much that I've just gotten used to button placement where I don't have to look anymore when I type. Often ties I visualize how I want something to work, but once i get it to materialize, it doesn't work exactly how I had envisioned. Like with the Karaoke game, in my head I'm thinking Parappa the Rapper, and it's going to be simplistic. But once I tried it, I'm like OMG this is way too difficult for the causal player. You would need to be a stepmania expert to play that. I was able to score a 92% only because I memorized it, there's no way I can just play it from the start. But then again maybe it'll help people with memory, it did help me memorize the entire Hare Hare Yukai (TVsize) song XD
Yes that's a great idea, I should implement a Help Screen during gameplay. Speaking of which, I really need to reorder some of the locations in the menu. I should put the How to Play and Options menu in the 1st menu. Those features I've added along the way in later versions and I never gotten around to revamping the menu.
The questions/answers remain the same it's just early on in the development, I was still learning myself so if there's some inaccuracies or confusing parts, um my apologies i'll try to simplify it later XD i'm going to try and follow a text book from now on to make sure everything is legit. But you know, it's beneficial to spot errors and question some of the confusing bits. it helps your mind be more aware and adapted to the language.
I never took a Japanese course But I have been to Japan before
Hehe since my nickname is Pon, i thought it'll be fitting to use that video. Thanks for the words of encouragement, there's so many ideas I want to add in there. I even want to include a dating sim or a RPG.
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