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SLEEPING GUARD exploit soft-release (information only)

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masterj001
Posts: 57
Joined: Tue Feb 22, 2011 2:24 am

SLEEPING GUARD exploit soft-release (information only)

Post by masterj001 »

Ok, this is only a soft release, as i don't have the files on this specific computer... But here goes. I've been working on this for over a year...

THE SLEEPING GUARD EXPLOIT

The way this exploit works is, you create a prx file that modifies a RAM value (mine was simple enough, using 0x088A243C as a base) and modify as simple of a flash1 file as possible (in my particular case, i chose the updater configuration) to essentially bootstrap it.

Honestly, i'm surprised nobody else thought of loading a file at startup that edited the RAM values before the security kicked in and locked out access...

I want to make some changes to the exploit prx before releasing my files... For instance, i was hoping people would go for the idea of implementing satellite.prx's capabilities... I've made some small strides in unifying the files, but i could quite possibly bootstrap that prx with the current prx...

Any comments or questions should be restrained to this thread.

(edit: ) i will start giving answers in the morning. I've been awake for four days straight now... I've had waaaaayyyyyy too much to do, and i need sleep.
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Last edited by masterj001 on Mon Sep 24, 2012 4:27 am, edited 1 time in total.
I have:
AMD phenom 8-core 4 ghz on custom designed computer in compaq shell running:
win7, win8, winxp, win98, fedora, freeBSD, osx 10.6, and OpenSUSE.
psp 1000 x 32
psp 2000 ta-088v3
Haha, you think your computer is confusing:p
snailface
Posts: 95
Joined: Tue May 24, 2011 8:02 pm

Re: SLEEPING GUARD exploit soft-release (information only)

Post by snailface »

Soft release? That's a new one. :lol:

Oh, you said "(information only)". Computer code is information so where does that leave you?

"WIP thread" :lol:
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fate6
Big Beholder
Posts: 7599
Joined: Fri Mar 09, 2012 1:18 am
Location: [fate6@Canterlot ~]$

Re: SLEEPING GUARD exploit soft-release (information only)

Post by fate6 »

its not exactly a WIP thread since he is telling you how to do it but cant provide the files at the moment
but with the info in the OP you could just make it yourself

now IMO the most interesting part about this is the possibility of a 6.60 perma patch ;)
I will leave that to the people with the skills to decide tho
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anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?
garrei
Posts: 234
Joined: Fri Mar 16, 2012 3:35 am
Location: Australia

Re: SLEEPING GUARD exploit soft-release (information only)

Post by garrei »

would this be at all useable on the vita? Maybe if UVL could launch the PSP emu and use sleeping guard to maybe load up a PSP XMB? im probably way ahead of myself here but it would be interesting if the vita can use this.
My PC: AMD FX 8-core 4.2Ghz, 16gb RAM, GTX 580, 60gb SSD, Blu-ray Burner, WiFi, 1.5TB HDD, 1000W PSU, 27" Full HD Monitor
My PSP Slim 2002 - TA-085
My PS3 Slim 160GB 4.25 OFW
My Vita: WiFi only :(
ViKtory
Posts: 232
Joined: Wed Aug 17, 2011 8:07 pm
Location: India

Re: SLEEPING GUARD exploit soft-release (information only)

Post by ViKtory »

Interesting.
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Go on...
Steven
Posts: 1955
Joined: Sat Jan 01, 2011 12:22 pm
Contact:

Re: SLEEPING GUARD exploit soft-release (information only)

Post by Steven »

how much risk factor is involved if it's successfully made (i hope) :lol:
Zer01ne
Posts: 78
Joined: Mon Jan 24, 2011 10:27 pm

Re: SLEEPING GUARD exploit soft-release (information only)

Post by Zer01ne »

For modifying RAM value you need to run unsigned code, for running unsigned code, you need to have an exploit.
I dont know what will change from LME or PRO.
masterj001
Posts: 57
Joined: Tue Feb 22, 2011 2:24 am

Re: SLEEPING GUARD exploit soft-release (information only)

Post by masterj001 »

The beauty of it is it runs before memory protection engages. The kernel loader itself runs it, so it has kernel permissions, signed or not. And i doubt it would be effective on the vita's psp emulator, as, if i'm understanding it correctly, the vita loads it after the vita firmware starts up, so memory protection is most likely already active when it runs. Plus, if it is possible, you would need to modify the exploit prx to edit the right mmemory values for the vita, which, AFAIK are unknown... But, barring those two flaws with the vita, if you can find the value and load it with the vita firmware, and make sure it doesn't get overwritten, it's potentially possible.
I have:
AMD phenom 8-core 4 ghz on custom designed computer in compaq shell running:
win7, win8, winxp, win98, fedora, freeBSD, osx 10.6, and OpenSUSE.
psp 1000 x 32
psp 2000 ta-088v3
Haha, you think your computer is confusing:p
masterj001
Posts: 57
Joined: Tue Feb 22, 2011 2:24 am

Re: SLEEPING GUARD exploit soft-release (information only)

Post by masterj001 »

Steven wrote:how much risk factor is involved if it's successfully made (i hope) :lol:
About as much risk as a permanent gameshark on another console. All it is doing is editing RAM values... So as long as you choose the right value and you don't write over something vital, it shouldn't crash... And even if you get the value wrong, unlesss you're extremely unlucky and use a memory address holding vital information for functioning, it should load, and you should be able to just reflash with a new prx.
I have:
AMD phenom 8-core 4 ghz on custom designed computer in compaq shell running:
win7, win8, winxp, win98, fedora, freeBSD, osx 10.6, and OpenSUSE.
psp 1000 x 32
psp 2000 ta-088v3
Haha, you think your computer is confusing:p
ShimaFlareX
Posts: 33
Joined: Mon May 14, 2012 2:00 am

Re: SLEEPING GUARD exploit soft-release (information only)

Post by ShimaFlareX »

Stop feeding the troll please.
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