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Importing and translating?

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alevisawesom
Posts: 106
Joined: Sun Mar 16, 2014 5:34 pm

Importing and translating?

Post by alevisawesom »

Is the PSP region locked? If not, is there some sort of homebrew, plugin, or something of the like which would allow for games to be translated (not really a problem, because I know Japanese, but still...)?
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Please refer to me as arcticsn0w, not alevisawesom.

PSP 2001 - 6.61 ME-2.3 (main)
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codestation
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Re: Importing and translating?

Post by codestation »

PSP is region free and no, there isn't some sort of magical plugin that allow for a generic method to translate games. I have translated 2 games myself using plugins but i had to do reverse enginnering to the game and make the plugin from scratch. If you intend to translate a game without being a programmer then you will have a bad time.
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Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
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alevisawesom
Posts: 106
Joined: Sun Mar 16, 2014 5:34 pm

Re: Importing and translating?

Post by alevisawesom »

I am a programmer, but how do you translate a game? Furthermore, how do you even make a plugin? I don't program for PSP, I mostly do computer stuff (mostly in C).
Please refer to me as arcticsn0w, not alevisawesom.

PSP 2001 - 6.61 ME-2.3 (main)
PS2 Slim - FMCB
iPod touch 5 - 8.1.1 jailbroken
iPad 2 - 8.1.1 jailbroken
OG Pebble - 2.8.1 PebbleBits
Android Tab - 4.2.2 rooted
Wii - 4.3, HBC
2010 MBP - OS X 10.10
codestation
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Joined: Wed Jan 19, 2011 3:45 pm
Location: /dev/negi

Re: Importing and translating?

Post by codestation »

Extract the files from the iso.
Find the file/container where the texts could be.
Reverse the file/container format so you can extract the texts (make a tool for that).
Translate.
Make a tool to repack the texts in the file/container.
Sacrifice a pokemon and hope the game loads.

You don't need to make a plugin, i made them so i could patch the game on the fly (allowing UMD translation).
Plugin list
Working on: QPSNProxy, QCMA - Open source content manager for the PS Vita
Playing: Error: ENOTIME
Repositories: github, google code
Just feel the code..
fate6
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Re: Importing and translating?

Post by fate6 »

codestation wrote:You don't need to make a plugin, i made them so i could patch the game on the fly (allowing UMD translation).
No but there are times when you simply can't unpack the main archive so a plugin is the only way >__<
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alevisawesom
Posts: 106
Joined: Sun Mar 16, 2014 5:34 pm

Re: Importing and translating?

Post by alevisawesom »

...I'm really not going to bother. I know japanese, so it's not a real problem for me.
Please refer to me as arcticsn0w, not alevisawesom.

PSP 2001 - 6.61 ME-2.3 (main)
PS2 Slim - FMCB
iPod touch 5 - 8.1.1 jailbroken
iPad 2 - 8.1.1 jailbroken
OG Pebble - 2.8.1 PebbleBits
Android Tab - 4.2.2 rooted
Wii - 4.3, HBC
2010 MBP - OS X 10.10
dmaskell92
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Location: New York

Re: Importing and translating?

Post by dmaskell92 »

alevisawesom wrote:...I'm really not going to bother. I know japanese, so it's not a real problem for me.
Join a active translation team, that way you could focus solely on translating. Operation Doomtrain just translated Final Fantasy Type-0, well it's not public yet, but they are beta testing it. They plan to release in a few months.

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I'm not trying to tell you what to do, but solo translations rarely go anywhere.
Does it quit? If not, then it's legit... Too legit.

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