Rinnegatamante wrote: ↑Sat Aug 10, 2019 10:31 am
IlDucci wrote: ↑Fri Aug 09, 2019 9:08 pm
Teeny tiny nitpick: Is it possible to enlarge the opening FMV so the proper aspect ratio is followed?
That's how iortcw works, so not possible.
Too bad. I wished menus and UI could be streteched around to be 16:9 compatible... Heck, I even thought on the chance of doing something silly, like converting the JPG/TGA textures to 4/8bpp texs, like in PSP (I thought Vita had support for these).
Well, about gameplay itself, I tested the pre-memleak eboot and the game kinda looked like the same. It even crashed again after doing a new game, going through the first cutscene and the first playable level, with the same error (VM_Create on cgame failed). I've pasted the new eboot, risked loading the previous saved game (I saved right in the Mission Stats part of the level) and this time it loaded nicely.
Also, the Z-Fighting in texts and the intro is still around.
EDIT: Oh, something that I don't know if it was done on purpose: It seems you have left a language.cfg file in the data files, which override some of the localized lines into Italian.