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Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Posted: Wed Mar 13, 2019 10:31 pm
by t1op
Thank you for the response!
I was trying to select "Team Arena" from the regular menu.

However, when I select it from the bubble, I get error C2-12828-1.
I tried removing my pak files and it just doesn't try to open.

Is there something wrong with the pak files?
I just copied them directly off my Team Arena CD... Do I need to install the game first and run a patch or something?

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Posted: Thu Mar 14, 2019 1:49 am
by Rinnegatamante
Can't say if files directly from the CD work or need patches to be applied. Pak files i tested on my own come from Steam version of the game.

Try to look a bit on the net regarding ioquake3 for PC (if pak files work with ioquake3 for PC, they will work on vitaQuakeIII too being vitaQuakeIII just an ioquake3 port).

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Posted: Thu Mar 14, 2019 4:06 am
by t1op
Thanks for the help! I was just missing the latest update files.

Keyboard... Is there a way to use the keyboard to change your character name?
Originally I was stuck at Unnamed. Now it defaults to my PSN name.

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Posted: Thu Mar 14, 2019 12:10 pm
by Rinnegatamante
t1op wrote: Thu Mar 14, 2019 4:06 am Thanks for the help! I was just missing the latest update files.

Keyboard... Is there a way to use the keyboard to change your character name?
Originally I was stuck at Unnamed. Now it defaults to my PSN name.
No, sceIme as for now it's not yet implemented (the way ioquake3 code works doesn't make it very trivial to implement and it's not something really needed to play the game).

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena port for PSVITA

Posted: Sat Mar 23, 2019 11:38 am
by Rinnegatamante
vitaQuakeIII v.0.7 released!
This update (after a year from the previous one) improves performances as well as adds OpenArena support and MSAA support. It's now HIGHLY SUGGESTED to set the game at 480x272 resolution since with MSAA 4x, differences between native res and 480x272 res are minimal while framerate improvements are gigantic.

Changelog:
- Updated to latest ioquake3 source.
- Updated to latest vitaGL source.
- Added MSAA 4x support (always active).
- Improved performances and resource consumption of the renderer.
- Added OpenArena support (NOTE: Read the updated first post), it will be fully playable since it's a free alternative to Quake III.

Credits:

- ioq3 developers for ioquake3 engine
- fgsfds for helping me implementing dynamic linking for shared libraries
- rsn8887 for the improved analogs sensitivity system and for hosting the data files
- Ch3lin for the Livearea assets
- All my Patreon supporters:
  • Tain Sueiras
  • nobodywasishere
  • RaveHeart
  • XandridFire
  • Count Duckula
  • rsn8887
  • T33Hud
  • Andyways
  • Elwood Blues
  • Oleg Des
  • CLAUDIO ADRIANO KIEUTEKA
  • Artūrs Lubāns
  • suLac4ever
  • Samuel Batista
  • BOBdotEXE
  • Florian Gaul
  • Troy Murray
  • Jared Breland
  • Daniel
  • Lars Zondervan
  • gnmmarechal
  • Yakara Network
  • Pirloui
  • PSX-Place.com
  • 2Mourty
  • Gelson Silva
Download: http://vitadb.rinnegatamante.it/#/info/375

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA

Posted: Fri Aug 02, 2019 12:52 pm
by Rinnegatamante
vitaQuakeIII v.0.8 released! You need to update data files too in order to get advantage of all the changes listed below.

Changelog:
- Updated to latest vitaGL commit.
- Increased available memory of the engine.
- Fixed crashes in OpenArena with certain maps at loading screen.
- Fixed a bug in OpenArena causing the game to crash when leaving a match.
- Implemented map downloader for all cores (q3a, q3ta, oa)
- Fixed a bug causing random crashes when trying to join some online servers on all cores (q3a, q3ta, oa)
- Added hack for paletted JPG images (should fix some maps not loading)
- Made so that console is not spammed anymore during online matches with NET_GetPacket fake errors.

Credits:

- ioq3 developers for ioquake3 engine
- fgsfds for helping me implementing dynamic linking for shared libraries
- rsn8887 for the improved analogs sensitivity system
- Ch3lin for the Livearea assets
- All my Patreon supporters:
  • Tain Sueiras
  • The Vita3K project
  • RaveHeart
  • Mored1984
  • ArkaniteOnVita
  • Count Duckula
  • rsn8887
  • T33Hud
  • Andyways
  • Daniel Krusenbaum
  • DiDoSvK
  • Elwood Blues
  • Thomas Würgler
  • GregoryRasputin
  • Demodex
  • styroteqe
  • Dieter B
  • Eduardo Minguez
  • Artūrs Lubāns
  • Samuel Batista
  • suLac4ever
  • BOBdotEXE
  • Troy Murray
  • Jared Breland
  • Daniel
  • Lars Zondervan
  • gnmmarechal
  • Yakara
  • Pirloui
  • PSX-Place.com
  • 2Mourty
  • Gelson Silva
Download:

http://vitadb.rinnegatamante.it/#/info/375

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA

Posted: Tue Aug 06, 2019 9:30 am
by AreKim
Hello, noobie here! how to update from v0.7 to v0.8 without replacing my full game from steam? because i believe your data file has a demo on it?

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena port for PSVITA

Posted: Tue Aug 06, 2019 5:21 pm
by Rinnegatamante
Download data files and overwrite only suprx and cfg files (don't touch pak ones)

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

Posted: Sun Jan 12, 2020 11:04 am
by Rinnegatamante
v.0.9 available for download introducing experimental Urban Terror support! Urban Terror core is still experimental and the game itself requires A LOT of resources (standard Urban Terror executable requires 500 MBs on PC while on Vita i managed to get a max of 305 MB for vitaQuakeIII). Expect graphical glitches and crashes with it but you can start trying it from this version.

Changelog:
- Added data files downloader when game data files are missing.
- Updated to latest vitaGL commit.
- Optimized renderer (both speed and memory usage wise).
- Added dynamic libraries support to OpenArena core (drastic performance boost).
- Fixed several issues related to dynarec that might cause app crashes.
- Fixed a memory leak in dynamic libraries unloader.
- Made r_noportals a configurable setting (Development purpose, DO NOT TOUCH THIS yet).
- Added a check that prevents screen to power off.
- Fixed an issue in skyboxes rendering that might have caused messed up sky rendering in some maps.
- Now loading mods/missionpacks from inside the application works as expected.
- Enabled the background rendering on main menu.
- Added (experimental) Urban Terror support.

Link:
http://vitadb.rinnegatamante.it/#/info/375

Thanks to all my Patroners for their awesome support:
- Tain Sueiras
- drd7of14
- Dieter B
- The Vita3K Project
- polytoad
- The Libretro Team
- Wiese
- Count Duckula
- Mark Vdovychenko
- rsn8887
- Igor Kovacs Biscaia
- Mored1984
- Andyways
- Daniel Krusenbaum
- Elwood Blues
- DiDoSvK
- gnmmarechal
- GregoryRasputin
- Jared Breland
- Lars Zondervan
- Thomas Würgler
- styroteqe
- Neil MacAlasdair
- Daniel
- spriteice
- BOBdotEXE
- Thomas Radeck
- Demodex
- Des
- Pirloui
- 2Mourty
- suLac4ever
- PSX-Place.com
- Gelson Silva
- Yakara

Re: [RELEASE] vitaQuakeIII - Quake 3: Arena + Quake 3: Team Arena + OpenArena + Urban Terror port for PSVITA

Posted: Sun Jan 12, 2020 9:28 pm
by Al Capwn
Thank you again for your continued hard work, these updates are just awesome. I am having an issue using the downloader for Urban Terror. When I try running it, it says Image it originally said I needed to free ~600mb so I cleared about 5gb worth, and now with ~8gb free I'm getting this error.