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[Release] Higurashi: When They Cry Vita Port

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
resistallyouwant
Posts: 7
Joined: Wed Dec 16, 2015 11:02 pm

Re: [Release] Higurashi: When They Cry Vita Port

Post by resistallyouwant »

dmaskell92 wrote:rofl Russian screenshots are spoiler free for me, anyway I tested some fonts and I'm having a hard time finding the perfect font. I'm probably going to worry about it later.
That's really funny :D but I wouldn't upload spoiler images.
As for me, the standart font is very good.
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dmaskell92
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Posts: 1221
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: [Release] Higurashi: When They Cry Vita Port

Post by dmaskell92 »

Well I'm glad someone else besides MyLegGuy and myself are enjoying this awesome game.

And the way he delivered the game is so simple, it's great! I could design my own VN with his port as a base.
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Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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MyLegGuy
Posts: 140
Joined: Sat May 16, 2015 10:40 pm
Location: United States

Re: [Release] Higurashi: When They Cry Vita Port

Post by MyLegGuy »

@dmaskell92
I looked at @eye.txt and CallScript again. When I wrote my earlier post this morning, I hadn't tried CallScript yet. Somehow, it works, so I just let it be. Can you confirm that @eye.txt works if you remove the #include lines?
resistallyouwant wrote: But I have a question. When I suspend the game, the music stops and the game crashes. It happens only for me? Because I haven't seen any complaints.
It might be just you.
I tried pressing the PS button to suspend it and pressing the power button to suspend it. Both worked fine.

Maybe a plugin you have enabled is making it crash? I'm not sure...
please reply
dmaskell92
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Posts: 1221
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Location: New York

Re: [Release] Higurashi: When They Cry Vita Port

Post by dmaskell92 »

I already removed all the callbacks for each day, I can test it in a second though. i replaced it with this:

Code: Select all

DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "end_3", 1000 );
Wait( 7500 );
DisplayWindow();
The good news is that the scripts you gave me fixed a ton of stuff i went through the first time around. I'm breezing through with no crashes, Day 4 crashes because it was missing some voice file I found in the latest release

Code: Select all

PlaySE(4, "", 128, 64);
This causes it to crash.

----
MyLegGuy wrote:@dmaskell92
I looked at @eye.txt and CallScript again. When I wrote my earlier post this morning, I hadn't tried CallScript yet. Somehow, it works, so I just let it be. Can you confirm that @eye.txt works if you remove the #include lines?
That totally worked, now I have to start over again xD
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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MyLegGuy
Posts: 140
Joined: Sat May 16, 2015 10:40 pm
Location: United States

Re: [Release] Higurashi: When They Cry Vita Port

Post by MyLegGuy »

dmaskell92 wrote:I already removed all the callbacks for each day, I can test it in a second though. i replaced it with this:

Code: Select all

DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "end_3", 1000 );
Wait( 7500 );
DisplayWindow();
If that's what you want to do. You're the boss.
dmaskell92 wrote: The good news is that the scripts you gave me fixed a ton of stuff i went through the first time around. I'm breezing through with no crashes, Day 4 crashes because it was missing some voice file I found in the latest release

Code: Select all

PlaySE(4, "", 128, 64);
This causes it to crash.
This build will make the program ignore any PlaySE commands with an empty filename argument.
https://github.com/MyLegGuy/Higurashi-V ... .0.0.2.vpk
It probably works, maybe. Can't test ATM as I'm copying files to my Via.
Last edited by MyLegGuy on Tue Oct 31, 2017 10:04 pm, edited 1 time in total.
please reply
dmaskell92
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Posts: 1221
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: [Release] Higurashi: When They Cry Vita Port

Post by dmaskell92 »

That's cool, but the updated scripts know where the files are, so if it's not that big of a job I want to add the missing files manually. I crashed on chapter 3 because of this too, so the update is welcome.

----

I left the callbacks alone after removing the # lines. It seems more official (because it is) so I'll leave them alone.

----

Code: Select all

DrawBustshotWithFiltering( 8, "white", "mask00", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
This causes the game to freeze up without an error on _meak_008.txt, no idea why.

Removed those for now, progressing normally.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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resistallyouwant
Posts: 7
Joined: Wed Dec 16, 2015 11:02 pm

Re: [Release] Higurashi: When They Cry Vita Port

Post by resistallyouwant »

MyLegGuy wrote: It might be just you.
I tried pressing the PS button to suspend it and pressing the power button to suspend it. Both worked fine.

Maybe a plugin you have enabled is making it crash? I'm not sure...
I disabled the plugins, nothing has changed. I downloaded Pong because the app using the SoLoud library
too, and sound works fine there.
MyLegGuy
Posts: 140
Joined: Sat May 16, 2015 10:40 pm
Location: United States

Re: [Release] Higurashi: When They Cry Vita Port

Post by MyLegGuy »

resistallyouwant wrote:
MyLegGuy wrote: Maybe a plugin you have enabled is making it crash? I'm not sure...
I disabled the plugins, nothing has changed. I downloaded Pong because the app using the SoLoud library
too, and sound works fine there.
After disabling my SD2Vita, I experienced the same problem you did.
Thank you very much for the bug report, I will try and fix it ASAP. It may take a day or two for me to get started on it and then some more time to figure out the problem.

Edit:
dmaskell92 wrote:

Code: Select all

DrawBustshotWithFiltering( 8, "white", "mask00", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
This causes the game to freeze up without an error on _meak_008.txt, no idea why.

Removed those for now, progressing normally.
You see the first number in the function call? That's the "bustshot slot," as I like to call it.
I made the max slot 7 because I'd never seen a slot greater than that.
When I get home in 7 hours, I'll quickly increase the max number of bustshots and add error checking for it.
( This update won't fix the audio issue @reinstallyouwant is having, though. )
please reply
dmaskell92
Moderator
Posts: 1221
Joined: Tue Mar 12, 2013 5:07 pm
Location: New York

Re: [Release] Higurashi: When They Cry Vita Port

Post by dmaskell92 »

Sounds good boss, glad to report. The funny thing about that script if you hold square you can skip to the end, but it crashes when hitting the next day. So weird, I thought something at the end of the script was causing it.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
Image
resistallyouwant
Posts: 7
Joined: Wed Dec 16, 2015 11:02 pm

Re: [Release] Higurashi: When They Cry Vita Port

Post by resistallyouwant »

MyLegGuy wrote: After disabling my SD2Vita, I experienced the same problem you did.
Thank you very much for the bug report, I will try and fix it ASAP. It may take a day or two for me to get started on it and then some more time to figure out the problem.
No problem! you can take your time, I can read without suspending the game.
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