# You must reboot for changes to take place.
*KERNEL
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*KERNEL
ux0:plugins/viimote.skprx
Also I'm thinking of using wiimote + taiko drum I wonder if that will work
(I will test that as soon as I can use wiimote with games)
I've found out the issue. It was that Mai loads ALL the plugins inside ux0:/plugins when it should really not do that.
Just place the plugin in another folder (ux0:/tai for example).
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Last edited by xerpi on Mon Jan 02, 2017 2:39 pm, edited 1 time in total.
Classic Controller joysticks don't seem to go out all the way unlike the Vita's. I tested this with two controllers on viimote 1.0 and both do the same thing.
ihaveamac wrote:Classic Controller joysticks don't seem to go out all the way unlike the Vita's. I tested this with two controllers on viimote 1.0 and both do the same thing.
I have 2 questions:
1-Will we ever be able to custom map our controls for this plug, and possibly others?
2-Is it possible to make this plug-in compatible with the 8bitdo snes controller wiimote mode?
I am having strange problems with viimote. I have pasted the code required into my Tiahen config file. I have also placed viimote.skprx into the tia folder. When I go to sync the wiimote with my vita, my vita is able to recognize the wiimote and connect.
However, when they connect something is going wrong. My vita no longer recognizes touch controls. The wiimote is only able to use down and left. No other buttons on the wiimote work and my classic controller doesn't work at all.
Any suggestions on how to get viimote running correctly?