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[PoC][Release?]SyringE - Networking for plugins

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
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dots_tb
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Joined: Tue Aug 02, 2016 11:00 pm

[PoC][Release?]SyringE - Networking for plugins

Post by dots_tb » Wed Sep 07, 2016 2:29 am

I was looking for a solution to loading network modules in a plugin. I have found it.
I'm also looking for some help on creating a plugin manager for it or at least a text file with a list. I have pretty big plans for network support ;).

EDIT: Just realized I didn't explain what it did. It loads a secondary plugin, this secondary plugin can now load modules. So this enables things like FTP and such.
EDIT2: This is mostly for developers.

Read the readme please.

https://github.com/dots-tb/SyringE
Readme:

Code: Select all

SyringE PoC

This plugin is 1% "created" by dots_tb. 99 % created by TheFlow.
HTTP sample created by barooney, ported to plugin by dots_tb
PS Vita plugin that loads another PS Vita plugin.

INSTALLATION!!!1
Put SyringE in plugin folder and activate it as you normally do.
Put http.suprx in ux0:/data/

Q&A

Why should I use this PoS?
It gives you network capabilities.

PoC, more like PoS?
I was going to make it also a plugin manager but... I'm not that good.

Wow! Your the best junior dev, much better than Rinnegatamante!!1 Surely you can explain how it works?
I'll sum it up with my Highschool AP CompSci knowledge: It just werks. I don't know why.

Can you make an FTP plugin?
Ask Rinnegatamante or something to be honest. I just got lucky with this.

Why should I trust you? How do I know your not Silica&Pina?
The source is available.

Thanks to: barooney, TheFlow (for being so cryptic), Wololo, YifanLu, Rinnegatamante, and everyone else in this great scene.

RIP Major_Tom :'(
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Rinnegatamante
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Re: [PoC][Release?]SyringE - Networking for plugins

Post by Rinnegatamante » Wed Sep 07, 2016 10:08 am

Thanks for your discovery man, i was trying to directly load libnet and libnetctl modules to achieve this but never got them working. Now i finally got net working on rinCheat (actually ported VitaPad to work as a plugin to test it <.<).
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If you want, visit my website: http://rinnegatamante.it :D

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Drakon
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Re: [PoC][Release?]SyringE - Networking for plugins

Post by Drakon » Wed Sep 07, 2016 10:42 am

Wow!!! Thank you very much . I was also trying to make network working in plugin... Your'e big time saver. Great work.

dots_tb
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Joined: Tue Aug 02, 2016 11:00 pm

Re: [PoC][Release?]SyringE - Networking for plugins

Post by dots_tb » Wed Sep 07, 2016 5:57 pm

Thanks guys! I'm glad that I could help in someway.

lorak
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Joined: Tue Aug 30, 2011 12:00 am

Re: [PoC][Release?]SyringE - Networking for plugins

Post by lorak » Wed Sep 14, 2016 2:19 pm

Excellent!!

Now, I have this idea :idea: in my mind:

If someone codes a ftp plugin perhaps we would be able to transfer decrypted game saves easily. I mean, we would activate our ftp plugin to work in GAME, launch any game in principle and start our ftp plugin. I guess, in this case we would have access to all the folders in PS Vita/PS TV. (?).

Perhaps it will work also to get decrypted and unpacked/unzipped game files while in game to be modified later. (?)

dots_tb
Posts: 28
Joined: Tue Aug 02, 2016 11:00 pm

Re: [PoC][Release?]SyringE - Networking for plugins

Post by dots_tb » Wed Sep 14, 2016 5:44 pm

RinCheat implemented a FTP function right after this method was released. ;)

lorak
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Joined: Tue Aug 30, 2011 12:00 am

Re: [PoC][Release?]SyringE - Networking for plugins

Post by lorak » Wed Sep 14, 2016 11:19 pm

dots_tb wrote:RinCheat implemented a FTP function right after this method was released. ;)
Ok. Thank you for the info.

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