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[Release] DeSmuME - DS Emulator

HENkaku is a native Homebrew Enabler for the PS Vita and PS TV. It lets you run homebrews on the PS Vita
xerpi
HBL Collaborator
Posts: 139
Joined: Sat Apr 23, 2011 10:45 am
Location: Barcelona

Re: [Release] DeSmuME - DS Emulator

Post by xerpi »

Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
:lol:

EDIT: I actually based some of the stuff on your 3DS port hehe
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Davenor
Posts: 16
Joined: Sat Mar 14, 2015 1:31 am

Re: [Release] DeSmuME - DS Emulator

Post by Davenor »

xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
:lol:

EDIT: I actually based some of the stuff on your 3DS port hehe
So you are going to merge your talents? :o
:)
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Last edited by Davenor on Thu Aug 04, 2016 11:51 am, edited 1 time in total.
kevinkeler23
Posts: 3
Joined: Fri Jul 10, 2015 1:38 pm

Re: [Release] DeSmuME - DS Emulator

Post by kevinkeler23 »

Its not working for me, its crashing!!!
romain337
Posts: 219
Joined: Wed Feb 29, 2012 10:42 am
Location: France
Contact:

Re: [Release] DeSmuME - DS Emulator

Post by romain337 »

I tried the xerpi's version yesterday, and yes it is slow but this is expected. But what a surprise when I checked out the repo :D
gnmmarechal
Posts: 74
Joined: Mon Apr 11, 2016 8:47 am

Re: [Release] DeSmuME - DS Emulator

Post by gnmmarechal »

MasterFeizz wrote:This is a port of DeSmuME for the Vita.

Currently this is a port of the 3DS port, so it's kind of messy.
There is no rom selector so you have to place a rom called game.nds into ux0:/data/DeSmuME/

Download: https://github.com/masterfeizz/DeSmuME-Vita/releases
Source: https://github.com/masterfeizz/DeSmuME-Vita/
lololol

the 3DS port of DeSmuME is actually a port of the PSP port of DeSmuME :D


this is a port of a 3ds port of a psp port of a pc emulator.

:D

Thanks!
Zeroba
Posts: 56
Joined: Sun Jul 31, 2016 9:49 am

Re: [Release] DeSmuME - DS Emulator

Post by Zeroba »

Heart Gold actually ran no problem.
Well, at about 1 frame per second.
The thing I found amazing was it actually rendered Ho-Oh on the title screen properly. Color me impressed.
Vita 1k 6.60 - HENkaku
PSP 3k 6.60 - PRO-C
MasterFeizz
Posts: 10
Joined: Sat Oct 24, 2015 3:02 pm

Re: [Release] DeSmuME - DS Emulator

Post by MasterFeizz »

gnmmarechal wrote: lololol
the 3DS port of DeSmuME is actually a port of the PSP port of DeSmuME :D
this is a port of a 3ds port of a psp port of a pc emulator.
:D
Thanks!
The 3DS port is not a port of the PSP, shutterbug ported DSonPSP which was really outdated and didn't have a rasterizer so I ported an up to date version of DeSmuME to the 3DS. This is actually SVN DeSmuME with some of the changes I used on the 3DS.
MasterFeizz
Posts: 10
Joined: Sat Oct 24, 2015 3:02 pm

Re: [Release] DeSmuME - DS Emulator

Post by MasterFeizz »

xerpi wrote:Oh darn I did the same thing: https://github.com/xerpi/desmume-vita
:lol:
EDIT: I actually based some of the stuff on your 3DS port hehe
Lol, If only had I known... I blame github for not showing it on the overview page.
shadowbrony33
Posts: 29
Joined: Mon Apr 13, 2015 4:28 am

Re: [Release] DeSmuME - DS Emulator

Post by shadowbrony33 »

MasterFeizz wrote:
shadowbrony33 wrote:Does this use virtualization or is it using an interpreter? Since the Vita is ARM based like the DS I suppose you could visualize the NDS CPU instead of interpreting it.
It uses an interpreter, I can port the arm to arm jit but the CPU can't be virtualized.
Ok thanks. The ARM JIT recompiler should be much better than an interpreter afaik.
AlexxLopaztico02
Posts: 48
Joined: Thu Jul 21, 2016 9:30 pm

Re: [Release] DeSmuME - DS Emulator

Post by AlexxLopaztico02 »

I runned SoulSilver, at 5fps xdxd
It rendered Lugia in the home screen

but dmn the screen emulator cant be bigger? ;<
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