Yeah that's true; if your game crashes you can just use the button combo to end the process.fate6 wrote:Button combo needs to b kill, All homebrew should have an exit option IMHO.
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Yeah that's true; if your game crashes you can just use the button combo to end the process.fate6 wrote:Button combo needs to b kill, All homebrew should have an exit option IMHO.
If something crashes then just switch out? Its going to have multitasking so just switch back to the menu and have an option to close the homebrew?King Clyde wrote:Yeah that's true; if your game crashes you can just use the button combo to end the process.fate6 wrote:Button combo needs to b kill, All homebrew should have an exit option IMHO.
anon wrote:If you can't trust a 600 year old vampire in a prepubescent girl's body, who can you trust?
Yeah, that makes sense, maybe an option to clear the part of the systems RAM used by applications so if you're running homebrew constantly you don't have garbage data still in your console's RAM which could easily improve performance.fate6 wrote:If something crashes then just switch out? Its going to have multitasking so just switch back to the menu and have an option to close the homebrew?King Clyde wrote:Yeah that's true; if your game crashes you can just use the button combo to end the process.fate6 wrote:Button combo needs to b kill, All homebrew should have an exit option IMHO.
I believe this makes sense, we should aim for as much compatibility with the existing systems as possible. I suppose that takes care of most of the problems, while keeping compatibility in mind, I suppose it'd be better to use a vblank hook instead of custom function calls. So that leaves the exit comboyifanlu wrote:There's a reason UVL was designed to load SCE ELFs rather than a custom executable format (like .3dsx). That's because in theory any homebrew that UVL can run will also be loadable by the system loader. That means when we get a kernel exploit, there doesn't need to be any recompilation.
So if we wish to keep this theme, the format should also fit with sony's packaging format. That means LiveArea XML for everything. I don't want to use a custom format because it would go unused as soon as a kernel exploit comes out. But if we repurpose existing LiveArea and SFO stuff in a way where after we get a CFW all you have to do is install the homebrew with package installer (sig patched), that would be the best route.
Possible Combos:hgoel0974 wrote:I believe this makes sense, we should aim for as much compatibility with the existing systems as possible. I suppose that takes care of most of the problems, while keeping compatibility in mind, I suppose it'd be better to use a vblank hook instead of custom function calls. So that leaves the exit combo