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[Development thread] VHL : Vita Homebrew Loader

Rejuvenate is a native homebrew platform for PS Vita. Read more about Rejuvenate here.
Orion90
Posts: 35
Joined: Wed May 14, 2014 10:53 am

Re: [Development thread] VHL : Vita Homebrew Loader

Post by Orion90 »

ruyor wrote:
Orion90 wrote:I get VITAFTP working all time,maybe because i have recompiled it from xerpi's source code
May I try the one you're using?
This is the self that i use,recompiled by me

FTPVITA_VHL https://mega.co.nz/#!78hQwCiL!5ZotgfGTy ... 3emNr_RoMo
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hgoel0974
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Location: New York

Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 »

So, I've fixed the bug causing the hello world to screw up, the problem was that the graphics needed to be uninitialized before loading the homebrew and then reinitialized afterwards, v0.1 should do the job https://github.com/minPSVSDK/psp2shell/releases
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"If the truth is a cruel mistress, then a lie must be a nice girl"
ruyor
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Location: USA
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by ruyor »

Orion90 wrote:
ruyor wrote:
Orion90 wrote:I get VITAFTP working all time,maybe because i have recompiled it from xerpi's source code
May I try the one you're using?
This is the self that i use,recompiled by me

FTPVITA_VHL https://mega.co.nz/#!78hQwCiL!5ZotgfGTy ... 3emNr_RoMo
This one actually loads, but network features seem to be broken and I'm unable to access the server. There were a bunch of "Code2 ignored for relocation" lines in the output when running it.

---Edit---

It's now working with the latest PSP2SHELL hgoel0974 posted
Last edited by ruyor on Mon Jul 06, 2015 6:42 pm, edited 1 time in total.
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
VTE-1001 - 3.60 - VHBL+PBubbles+HENkaku
My PSPs
01g:TA-079v1
01g:TA-086
02g:TA-085v1
02g:TA-085v2
04g:TA-093
09g:TA-095
05g:TA-091
hgoel0974
Retired Mod
Posts: 2155
Joined: Mon Jul 23, 2012 11:42 pm
Location: New York

Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 »

Hmm, what about import resolution failures?
"If the truth is a cruel mistress, then a lie must be a nice girl"
ruyor
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Posts: 776
Joined: Wed Nov 03, 2010 2:29 am
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by ruyor »

hgoel0974 wrote:Hmm, what about import resolution failures?
It seems to be working now with your latest PSP2SHELL
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
VTE-1001 - 3.60 - VHBL+PBubbles+HENkaku
My PSPs
01g:TA-079v1
01g:TA-086
02g:TA-085v1
02g:TA-085v2
04g:TA-093
09g:TA-095
05g:TA-091
hgoel0974
Retired Mod
Posts: 2155
Joined: Mon Jul 23, 2012 11:42 pm
Location: New York

Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 »

ruyor wrote:
hgoel0974 wrote:Hmm, what about import resolution failures?
It seems to be working now with your latest PSP2SHELL
Yeah I just tried it and noticed, didn't think the graphics initialization would affect other things too
"If the truth is a cruel mistress, then a lie must be a nice girl"
yifanlu
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Posts: 760
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by yifanlu »

I'm highly against this. We don't need any more fragmentation in the scene. It's bad enough that we started with two sdks. I've said before that you can build any menu system with UVL export calls. UVL is designed to be minimal and you can build a highly sophisticated GUI/menu system that uses UVL calls as the backend (for ELF loading, which is its only job). If you build your own loader, all that will do is fragment the ecosystem. Plus I hear that you stole a bit of UVL's design and code without keeping the license...
hgoel0974
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Location: New York

Re: [Development thread] VHL : Vita Homebrew Loader

Post by hgoel0974 »

oh right, I forgot the licence part, I'll fix that instantly, sorry about that, I did mention it in the comments though. (It's the relocations part), sorry about that
"If the truth is a cruel mistress, then a lie must be a nice girl"
Ruben_Wolfe
Posts: 158
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by Ruben_Wolfe »

hgoel0974 wrote:oh right, I forgot the licence part, I'll fix that instantly, sorry about that, I did mention it in the comments though. (It's the relocations part), sorry about that
Actually, while I do believe its good for other coders such as yourself to create an hombrew loader, do you mind explaining the benefits of using yours? isnt uvl open source as well?
As for the menu, that is a really really good thing going on here, and I wish you goodluck with it.
yifanlu
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Re: [Development thread] VHL : Vita Homebrew Loader

Post by yifanlu »

Why can't you just use UVL, why do you have to reinvent the wheel?
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