Hello guys. I've played a lot with Unity3D so far, so my friends and I decided to make a game, though not for vita but for android. The game itself will be a 3D one, something like an arena, imagine cspsp but with lol, cs and so on elements. So, I have in mind that usually in the more serious game development the developers use a system, which name I'm investigating, which loads just game objects and pieces of map in a radius around the player and the rest remains kind of inactive, neglected, obsolete... I cannot find the proper word in English (poor, poor dictionary
). I assume you get the idea, so if anybody knows about this, please tell me what should we look for to get faster in this matter. If I can apply this and somehow save some precious CPU power it would be extra.
As far as I know Unity doesn't do so by default.
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