After months of working on this project, I’m now releasing a prototype in order to gather feedback. This homebrew is not a game, or a tool/application, but rather a chapter of a story. I still don’t have a name for this specific chapter, but the name of the story as a whole is planned to be Melody.
Melody has a dark and gloomy theme. Being the first chapter of the story, this homebrew is an introduction that quickly takes the reader through a timeline of events and shows how the protagonist ended up in her current state. Below I’ll leave the story in a spoiler so you can give me your feedback on the story itself, or you can download the whole GBA ROM and give me your feedback on other aspects as well as the story, such as the design, or you can check out both the story in the spoiler and the GBA ROM. In plain text the chapter is roughly 6 paragraphs long. On the GBA this translates to 14 “pages” since I have to squeeze the text in.
There is no sound in this prototype, since I’ve yet to work on sounds. I’ve mainly been working on the programming, graphics and story, while also digging deep for information since this is my first homebrew and I’m using Visual HAM to make it, but documentation relating to Visual HAM is very scarce. I also plan on supporting two languages, English and Spanish, but this prototype only supports English. So, while the Spanish option itself is available in the prototype, if you select it nothing will happen. I also haven’t created a control menu that tells you the controls, but everything is pretty straight-forward except for when you’re in the actual pages, where you need to use R and L to go back and forth.
You can download the prototype here. The story in plain text will be below in a spoiler. Feedback is appreciated.
- Melody: Chapter 1