Search found 1858 matches
- Tue Jul 07, 2015 12:00 am
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
[spoiler]For those who spew the competition bs, please read this: http://www.saurik.com/id/20 I've voiced my frustrations on the IRC and I'll do it here also. I am tired. I am tired of trying to herd the scene into one direction. I know it's arrogant to assume I am the shepard, but for the last thr...
- Mon Jul 06, 2015 10:57 pm
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71087
Re: PSVita homebrew packaging standards discussion
There's a reason UVL was designed to load SCE ELFs rather than a custom executable format (like .3dsx). That's because in theory any homebrew that UVL can run will also be loadable by the system loader. That means when we get a kernel exploit, there doesn't need to be any recompilation. So if we wi...
- Mon Jul 06, 2015 9:07 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
I've thought things over and so I'll be honest, I did start this project partly on a whim and it's true that it will only fragment the scene and that I could have just modified UVL to do everything this does, but I want to stick to my work, as it gives me the freedom to go in whatever direction I wa...
- Mon Jul 06, 2015 7:25 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
oh right, I forgot the licence part, I'll fix that instantly, sorry about that, I did mention it in the comments though. (It's the relocations part), sorry about that
- Mon Jul 06, 2015 6:54 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
Yeah I just tried it and noticed, didn't think the graphics initialization would affect other things tooruyor wrote:It seems to be working now with your latest PSP2SHELLhgoel0974 wrote:Hmm, what about import resolution failures?
- Mon Jul 06, 2015 6:40 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
Hmm, what about import resolution failures?
- Mon Jul 06, 2015 6:27 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
So, I've fixed the bug causing the hello world to screw up, the problem was that the graphics needed to be uninitialized before loading the homebrew and then reinitialized afterwards, v0.1 should do the job https://github.com/minPSVSDK/psp2shell/releases
- Mon Jul 06, 2015 5:33 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
Yeah, I just noticed, seems like some weird bug, I'm looking into it.
- Mon Jul 06, 2015 5:19 pm
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71087
PSVita homebrew packaging standards discussion
Since menu support calls for more standardization regarding homebrew paths and icons, while we can just use the PSP formats, they're obsolete and it'd be better to take this opportunity to decide on new future proof standards based on recent design principles. Currently, the things we need to decide...
- Mon Jul 06, 2015 4:20 pm
- Forum: Rejuvenate
- Topic: [Development thread] VHL : Vita Homebrew Loader
- Replies: 76
- Views: 108510
Re: [Development thread] VHL : Vita Homebrew Loader
I suppose the wrong build was included by mistake, I'll upload my own build and update the post