Search found 212 matches
- Thu Jul 16, 2015 4:07 pm
- Forum: Support
- Topic: [OPEN] I Have a license but deleted the Dev Assistant
- Replies: 11
- Views: 4596
Re: I Have a license but deleted the Dev Assistant
Ahhh if You already have the PSMDevApp (the normal one / not the Unity one) in Your download list then it *should* work. Because You already "have a license file " for PSMDevApp.
- Thu Jul 16, 2015 4:03 pm
- Forum: Support
- Topic: [OPEN] 3.36 Slim Vita TN
- Replies: 3
- Views: 2099
Re: [OPEN] 3.36 Slim Vita TN
1. Buy / Download Patapon to Your PS3 2. Copy Patapon from Your PS3 to Your Vita with the QCMA-Trick 3. Use the Search function on wololo.net/talk and search for the files You need (3.36 Patapon VHBL or ARK2) 4. Make a TN-V custom bubble You need a PS3 or a second PSVita with the most recent Firmwar...
- Thu Jul 16, 2015 3:53 pm
- Forum: Support
- Topic: [OPEN] help with psm+ for unity?
- Replies: 1
- Views: 1249
Re: [OPEN] help with psm+ for unity?
To get content to Your Vita You have to install it from the PSMUnity SDK on Your PC. But You need a license for that and I don't see much use of getting UnityTechDemos on Your Vita : )
- Mon Jul 06, 2015 6:14 pm
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71098
Re: PSVita homebrew packaging standards discussion
The Hombrew should be a uncompressed .ZIP file, renamed to .PBP2 (great idea Xeeynamo ¡), with the following structure: .PBP2 - META.DATA - HomeBrew.elf - icon.png - background.png - data/ [/b] Where is META.DATA some sort of PARAM.SFO file but not as complicated, icon.png a 256x256 image, backgrou...
- Mon Jul 06, 2015 4:52 pm
- Forum: Rejuvenate
- Topic: Rejuvenate - demo working without usb
- Replies: 5
- Views: 3164
Re: Rejuvenate - demo working without usb
Ok, a Homebrew can only be launched via USB due to the fact that the whole exploit is based on the Debugger. Once the Homebrew is loaded, You can remove the USB cable. The PSMUnityDevApp is so attractive because of the WiFi-Debugger. Therefore we can launch the exploit wireless and don't need the U...
- Sun Jul 05, 2015 8:53 am
- Forum: Support
- Topic: helpneeded with bypassing content transfer updaterequirment.
- Replies: 3
- Views: 1807
Re: helpneeded with bypassing content transfer updaterequirm
Or use QCMA. After installing:
Settings > Other > "CMA protocol selection" -> 'Manual' > "CMA protocol version" -> 'YourVitaFW'
Settings > Other > "CMA protocol selection" -> 'Manual' > "CMA protocol version" -> 'YourVitaFW'
- Sun Jul 05, 2015 1:20 am
- Forum: Vita Half Byte Loader
- Topic: Toukiden Kiwami VHBL for FW 3.51 Compatibility List
- Replies: 52
- Views: 25316
Re: Toukiden Kiwami VHBL for FW 3.51 Compatibility List
whats wrong with it? Well, NOW the LCD panel is broken. Would be cheaper to buy a new GO than fix it, and I could use that storage. But I might as well wait for a full roster of native emulators. You could desolder the eMMC from the broken GO, put it into the new GO, solder a bit around with a swit...
- Sun Jul 05, 2015 1:16 am
- Forum: Support
- Topic: [Open] How to Install Rejuvenate?
- Replies: 2
- Views: 1997
Re: [Open] How to Install Rejuvenate?
Well, with PSMDevAppUnity You can do nothing. You need the PSMDevApp to get Rejuvenate running ATM. Furthermore You need a PSMDevLicense or access to PSM+ to get Rejuvenate on Your Vita. But at the moment Rejuvenate is more for people who want to develop homebrews rather then running homebrews. Jus...
- Sat Jul 04, 2015 9:07 pm
- Forum: Support
- Topic: [Open] how to connect Vita TV to O/QCMA without PSN or Inter
- Replies: 9
- Views: 3738
Re: [Open] how to connect Vita TV to O/QCMA without PSN or I
Then You have two options: 1. Get a PS3 // 2. Update to the most recent firmware
- Sat Jul 04, 2015 8:47 pm
- Forum: Support
- Topic: [Open] how to connect Vita TV to O/QCMA without PSN or Inter
- Replies: 9
- Views: 3738
Re: [Open] how to connect Vita TV to O/QCMA without PSN or I
Have You tried connecting the VitaTV and PC over a non-internet wifi network ?