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by smithsf0x
Thu Jul 16, 2015 4:07 pm
Forum: Support
Topic: [OPEN] I Have a license but deleted the Dev Assistant
Replies: 11
Views: 4596

Re: I Have a license but deleted the Dev Assistant

Ahhh if You already have the PSMDevApp (the normal one / not the Unity one) in Your download list then it *should* work. Because You already "have a license file " for PSMDevApp.
by smithsf0x
Thu Jul 16, 2015 4:03 pm
Forum: Support
Topic: [OPEN] 3.36 Slim Vita TN
Replies: 3
Views: 2099

Re: [OPEN] 3.36 Slim Vita TN

1. Buy / Download Patapon to Your PS3 2. Copy Patapon from Your PS3 to Your Vita with the QCMA-Trick 3. Use the Search function on wololo.net/talk and search for the files You need (3.36 Patapon VHBL or ARK2) 4. Make a TN-V custom bubble You need a PS3 or a second PSVita with the most recent Firmwar...
by smithsf0x
Thu Jul 16, 2015 3:53 pm
Forum: Support
Topic: [OPEN] help with psm+ for unity?
Replies: 1
Views: 1249

Re: [OPEN] help with psm+ for unity?

To get content to Your Vita You have to install it from the PSMUnity SDK on Your PC. But You need a license for that and I don't see much use of getting UnityTechDemos on Your Vita : )
by smithsf0x
Mon Jul 06, 2015 6:14 pm
Forum: Rejuvenate
Topic: PSVita homebrew packaging standards discussion
Replies: 44
Views: 71098

Re: PSVita homebrew packaging standards discussion

The Hombrew should be a uncompressed .ZIP file, renamed to .PBP2 (great idea Xeeynamo ¡), with the following structure: .PBP2 - META.DATA - HomeBrew.elf - icon.png - background.png - data/ [/b] Where is META.DATA some sort of PARAM.SFO file but not as complicated, icon.png a 256x256 image, backgrou...
by smithsf0x
Mon Jul 06, 2015 4:52 pm
Forum: Rejuvenate
Topic: Rejuvenate - demo working without usb
Replies: 5
Views: 3164

Re: Rejuvenate - demo working without usb

Ok, a Homebrew can only be launched via USB due to the fact that the whole exploit is based on the Debugger. Once the Homebrew is loaded, You can remove the USB cable. The PSMUnityDevApp is so attractive because of the WiFi-Debugger. Therefore we can launch the exploit wireless and don't need the U...
by smithsf0x
Sun Jul 05, 2015 8:53 am
Forum: Support
Topic: helpneeded with bypassing content transfer updaterequirment.
Replies: 3
Views: 1807

Re: helpneeded with bypassing content transfer updaterequirm

Or use QCMA. After installing:

Settings > Other > "CMA protocol selection" -> 'Manual' > "CMA protocol version" -> 'YourVitaFW'
by smithsf0x
Sun Jul 05, 2015 1:20 am
Forum: Vita Half Byte Loader
Topic: Toukiden Kiwami VHBL for FW 3.51 Compatibility List
Replies: 52
Views: 25316

Re: Toukiden Kiwami VHBL for FW 3.51 Compatibility List

whats wrong with it? Well, NOW the LCD panel is broken. Would be cheaper to buy a new GO than fix it, and I could use that storage. But I might as well wait for a full roster of native emulators. You could desolder the eMMC from the broken GO, put it into the new GO, solder a bit around with a swit...
by smithsf0x
Sun Jul 05, 2015 1:16 am
Forum: Support
Topic: [Open] How to Install Rejuvenate?
Replies: 2
Views: 1997

Re: [Open] How to Install Rejuvenate?

Well, with PSMDevAppUnity You can do nothing. You need the PSMDevApp to get Rejuvenate running ATM. Furthermore You need a PSMDevLicense or access to PSM+ to get Rejuvenate on Your Vita. But at the moment Rejuvenate is more for people who want to develop homebrews rather then running homebrews. Jus...
by smithsf0x
Sat Jul 04, 2015 9:07 pm
Forum: Support
Topic: [Open] how to connect Vita TV to O/QCMA without PSN or Inter
Replies: 9
Views: 3738

Re: [Open] how to connect Vita TV to O/QCMA without PSN or I

Then You have two options: 1. Get a PS3 // 2. Update to the most recent firmware
by smithsf0x
Sat Jul 04, 2015 8:47 pm
Forum: Support
Topic: [Open] how to connect Vita TV to O/QCMA without PSN or Inter
Replies: 9
Views: 3738

Re: [Open] how to connect Vita TV to O/QCMA without PSN or I

Have You tried connecting the VitaTV and PC over a non-internet wifi network ?

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