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by kidz axe
Fri Dec 10, 2010 8:04 am
Forum: Half Byte Loader
Topic: My First Wallpaper for HBL
Replies: 1
Views: 1942

My First Wallpaper for HBL

I just created a wallpaper for half byte loader menus and psp home wallpaper;
http://www.mediafire.com/i/?uwmwtv2qed7yg6m
Reply if you like it!!!
by kidz axe
Fri Dec 10, 2010 12:19 am
Forum: Programming and Security
Topic: Game Icons?
Replies: 4
Views: 2722

Re: Game Icons?

Yes, it is 144x80 and it is a .png
heres the download link;
http://www.mediafire.com/?z1wmaswq2ij967w
by kidz axe
Thu Dec 09, 2010 12:43 pm
Forum: Programming and Security
Topic: Game Icons?
Replies: 4
Views: 2722

Game Icons?

Whenever i look a helloworld on the XMB menu with an ICON0 it shows it as corrupted but when i look at a helloworld on the XMB without an ICON0 it shows the No pic .png as ICON0 and shows the title.
by kidz axe
Tue Dec 07, 2010 2:37 pm
Forum: Programming and Security
Topic: Need Help with error?
Replies: 5
Views: 3203

Re: Need Help with error?

amazing how things fall apart with 1 stupid ";".
anyway thanks iSword,
wow i thanked you twice in 1 day, (i for the changing the XMB title for a game and now for this)
by kidz axe
Tue Dec 07, 2010 2:26 pm
Forum: Programming and Security
Topic: Need Help with error?
Replies: 5
Views: 3203

Re: Need Help with error?

oh sorry, ok i edited it, it says it above on my first post now. Or you could simply read it here; psp-gcc -I. -ID:/pspsdk/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -c -o main.o main.c main.c: In function 'main': main.c:72: error: expected ';' before 'sceKernelExitGame' make: *** [main.o] ...
by kidz axe
Tue Dec 07, 2010 2:24 pm
Forum: Programming and Security
Topic: Source code for Quake?
Replies: 5
Views: 3470

Re: Source code for Quake?

tnx, iSWORD it worked!!!
i never knew PBP Unpacker could do that, i though it was meant for like changing ICON0 and stuff like that.
anyway thanks
by kidz axe
Tue Dec 07, 2010 2:14 pm
Forum: Programming and Security
Topic: Need Help with error?
Replies: 5
Views: 3203

Need Help with error?

OK i made this thing; #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspdisplay.h> PSP_MODULE_INFO("Hello World", 0, 1, 2); #define printf pspDebugScreenPrintf #define Wait sceKernelDelayThread #define CLS pspDebugScreenClear #define setBGColor pspDebugScreenSetBackColor...
by kidz axe
Tue Dec 07, 2010 1:52 pm
Forum: Programming and Security
Topic: Source code for Quake?
Replies: 5
Views: 3470

Re: Source code for Quake?

I know about PBP Unpacker, but i dont know how to edit those files, i think they are, Param.sfo and Data.psp
@iSword; the link doesnt work and i already visited that website
by kidz axe
Tue Dec 07, 2010 1:25 pm
Forum: Programming and Security
Topic: Source code for Quake?
Replies: 5
Views: 3470

Source code for Quake?

Ok i have Quake v3_WIP (HARDWARE video), and i am a perfectionist so i would like to change the XMB name to simply Quake v3,
so anybody know where can i get the source code?
by kidz axe
Sat Dec 04, 2010 3:44 pm
Forum: General
Topic: What is Semi Brick And Brick
Replies: 8
Views: 5303

What is Semi Brick And Brick

I just wanted to ask, What does a semi brick look like and what is the difference between it and BRICK<DEAD.
Peace out!!!

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