Search found 47 matches
- Fri Mar 29, 2013 4:11 am
- Forum: Vita Half Byte Loader
- Topic: GBA emulator on VHBL(how i did it)
- Replies: 12
- Views: 8274
Re: GBA emulator on VHBL(how i did it)
i can get the emulator to run but the sound isnt right ... its like its only using 1 channel... i get the sfx but not the music.... The Apache Exploit doesn't give much RAM I guess, I noticed other emu's having problems so I set the render as Software and it seemed to fix most issues with Sega Gens...
- Wed Mar 27, 2013 10:22 pm
- Forum: Vita Half Byte Loader
- Topic: GBA emulator on VHBL(how i did it)
- Replies: 12
- Views: 8274
Re: GBA emulator on VHBL(how i did it)
I placed my gba bios were the eboot is, I used two different bios. Bith times gpsphone said I need the bios, do I need to unzip the install.zip. Place bios then zip in back up ? Yes, and when zipping the Folder, make sure the Compression is set to STORE and not NORMAL. Normal compression will not w...
- Wed Mar 27, 2013 10:13 pm
- Forum: Vita Half Byte Loader
- Topic: The Official VHBL Homebrews + Downloads Thread
- Replies: 1938
- Views: 779891
Re: The ORIGINAL VHBL Homebrews + Downloads Thread
Snes9xTYL works with R163. Apache US.
http://i49.tinypic.com/anybzp.jpg
gPSP +Saving of Roms. works with Apache R163 as well.
Block dude, NesterJ, CSPSP, open bricks, PicoDrive all work in R163 Apache US.
Only problem with PicoDrive is choppy sound, but it plays the roms at normal speed.
http://i49.tinypic.com/anybzp.jpg
gPSP +Saving of Roms. works with Apache R163 as well.
Block dude, NesterJ, CSPSP, open bricks, PicoDrive all work in R163 Apache US.
Only problem with PicoDrive is choppy sound, but it plays the roms at normal speed.
- Tue Mar 26, 2013 4:57 pm
- Forum: Vita Half Byte Loader
- Topic: Installing Homebrews On VBHL
- Replies: 27
- Views: 6655
Re: Installing Homebrews On VBHL
hello..i can only see one SAVEDATA that contains the vhbl files ..so where do i install my homebrews??plz help..plz.... Use any other savegame that you can download from the net. Or go to my VHBL thread, and they already have savegames included ;) Learned everything I needed to know in this thread,...
- Mon Mar 25, 2013 3:05 pm
- Forum: Vita Half Byte Loader
- Topic: where is the savedata?
- Replies: 6
- Views: 1833
Re: where is the savedata?
IF WE AREN'T THE ONES WHO MAKE THE EXPLOITS...nanobot77 wrote:hi guys does anyone know where i can download the save data for the apache exploit
WHAT MAKES YOU THINK WE WOULD KNOW?
Did you even read the post regarding ninja release's? You can read, correct?
- Mon Mar 25, 2013 3:01 pm
- Forum: Vita Half Byte Loader
- Topic: Apacheoverkill removed
- Replies: 13
- Views: 4910
Re: Apacheoverkill removed
Err....
Lol it's been voted 20+ times since Ninja Release.
I'd love to see the sales graph for this game. I wonder what was going through playerthree limiteds head when their game started to sell out of the blue :p hehehe.
Lol it's been voted 20+ times since Ninja Release.
I'd love to see the sales graph for this game. I wonder what was going through playerthree limiteds head when their game started to sell out of the blue :p hehehe.
Re: Eloader
What firmwares are compadable to run eloader. I was able to run eLoader v1000 in firmware 6.20 TN on a TA088v3 motherboard. Works in 5.03 GEN/MHU/chickHEN. It's used for 1.50 kernel apps that need it. May I ask why you need to run eLoader? http://www.wololo.net/talk/viewtopic.php?f=2&t=9266 Hehehe,...
Re: Eloader
I was able to run eLoader v1000 in firmware 6.20 TN on a TA088v3 motherboard. Works in 5.03 GEN/MHU/chickHEN. It's used for 1.50 kernel apps that need it.dragonxtamer596 wrote:What firmwares are compadable to run eloader.
May I ask why you need to run eLoader?
PSP Emu
So, I had a question. The PSP Emulator that is in the Vita, is there any way you could increase the speed in which the CPU is set at or Ram limitations/storage.Or is the Emulator so sandboxed its only able to operate at 333MHz w/ 32MB. Reason I ask is because if it were possible to change this you c...
- Fri Mar 22, 2013 6:04 pm
- Forum: Games
- Topic: San Andreas for Vita Soon?
- Replies: 29
- Views: 7166
Re: San Andreas for Vita Soon?
The ipa for GTA VC isn't over 1.2GB. The vita has enough power to run GTA SA. The PSP 1K runs GTA LCS and VCS @8MB Vram or so?.. The GTA VC on iOS has less cars being generated on screen- ie. optimizations which let you run a semi decent looking game. That's ported to a dual core cpu/gpu. Imagine wh...