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by 173210
Fri Nov 23, 2012 1:25 pm
Forum: Vita Half Byte Loader
Topic: Help! Porting VHBL
Replies: 6
Views: 1805

Re: Help! Porting VHBL

I added log before freeze. I think it is froze in memory.c (SUSPEND_THEN_DELETE_THREADS is not defined): #ifdef SUSPEND_THEN_DELETE_THREADS // Delete module here before cleaning the threads, // otherwise the main module cannot be unloaded UnloadModules(); SuicideAllThreads(); UnloadModules(); #else ...
by 173210
Fri Nov 23, 2012 11:57 am
Forum: Vita Half Byte Loader
Topic: Help! Porting VHBL
Replies: 6
Views: 1805

Re: Help! Porting VHBL

somewhere you've defined a list of modules to kill. It can be for example in game_freemem or something like that. Remember that the UID and what you defined are not the same thing. What you defined is where to find the UID in ram, so they will not be the same, you might need to add a few debug stat...
by 173210
Fri Nov 23, 2012 11:24 am
Forum: Vita Half Byte Loader
Topic: Help! Porting VHBL
Replies: 6
Views: 1805

Re: Help! Porting VHBL

wololo wrote:remove that module from the list of stuff to kill in your exploit_config file, and try again :)
I've not defined that.
by 173210
Fri Nov 23, 2012 10:26 am
Forum: Vita Half Byte Loader
Topic: Help! Porting VHBL
Replies: 6
Views: 1805

Help! Porting VHBL

I'm porting VHBL to my game exploit. VHBL froze after this. FREE MEM BEFORE CLEARING: 683776 (max: 387584) Killing module 0x03D35F6B... So I type "modinfo 0x03D35F6B" in PsPLink to check what it is. And I got this. UID: 0x03D35F6B Attr: 0000 - Name: pspsystem Entry: 0x08ABA764 - GP: 0x08F9A860 - Tex...
by 173210
Mon Jan 23, 2012 8:27 am
Forum: ISO/PSX Games Loading
Topic: fake_np v1.0
Replies: 42
Views: 57104

Re: fake_np v1.0

A header of "Metal Gear Solid : Peace Walker" is useful.
Size:1583841280 Byte
Minimum FW:6.60?
by 173210
Fri Jul 15, 2011 11:35 pm
Forum: Programming and Security
Topic: What is IO_MEM_STICK_DATA
Replies: 1
Views: 478

What is IO_MEM_STICK_DATA

What is IO_MEM_STICK_DATA

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