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Search found 28 matches

by martepato
Fri May 18, 2012 9:01 pm
Forum: Programming and Security
Topic: Here we go agains, Another PSP games exploit i found
Replies: 35
Views: 10598

Re: Here we go agains, Another PSP games exploit i found

Maybe it's just that I'm blind but, did anyone notice that he doesn't have installed any PSP game on his Vita?
by martepato
Thu May 03, 2012 8:33 pm
Forum: Half Byte Loader
Topic: HBL - Compile Errors
Replies: 9
Views: 16836

Re: HBL - Compile Errors

m0skit0 wrote:You already got a "Hello world"?
Yes

http://www.youtube.com/watch?v=4CQEkfn3epw
by martepato
Wed May 02, 2012 6:27 pm
Forum: Half Byte Loader
Topic: HBL - Compile Errors
Replies: 9
Views: 16836

Re: HBL - Compile Errors

Anyways, I don't have enough time to deal with this stuff anymore... If someone trustable wants the name, manipulated savegame and the exploits folder for HBL of the game, go ahead and write me a PM. (Working HBL will not be provided.)

I appreciate the help I got from you guys!
by martepato
Wed Apr 25, 2012 6:57 am
Forum: Programming and Security
Topic: I found two bugs in different PSP games
Replies: 20
Views: 5996

Re: I found two bugs in different PSP games

Most likely they won't lead to an exploit. Its a good sign if you can get full control over $ra, which is aparently not the case here actually you can exploit without control over $ra too, by just taking control over EPC (for instance with jalr-like instructions) such bugs may very well lead to exp...
by martepato
Tue Apr 24, 2012 4:49 pm
Forum: Half Byte Loader
Topic: HBL - Compile Errors
Replies: 9
Views: 16836

Re: HBL - Compile Errors

Looks like your game does not import such calls. What does the Ruby script tell you about this? I assume you're talking about the gen_exploit_config.rb script... Here's the output: [spoiler]can't find address for UID 0x04CB6A73 can't find address for UID 0x046A2D73 can't find address for UID 0x046A...
by martepato
Tue Apr 24, 2012 12:12 pm
Forum: Programming and Security
Topic: I found two bugs in different PSP games
Replies: 20
Views: 5996

Re: I found two bugs in different PSP games

Razorbacktrack wrote:Thanks for the informations,so It's useless to try to make an exploit ?
If you have no experience in programming or understand how the MIPS architecture works you should quit on those crashes.

But keep looking for others!
by martepato
Mon Apr 23, 2012 6:37 pm
Forum: Programming and Security
Topic: I found two bugs in different PSP games
Replies: 20
Views: 5996

Re: I found two bugs in different PSP games

Most likely they won't lead to an exploit. Its a good sign if you can get full control over $ra, which is aparently not the case here I recommend looking at this: http://wololo.net/wagic/2009/03/11/finding-gamesaves-exploits-on-the-psp/ Also avoid showing the Module ID and Mod Name in future screens...
by martepato
Mon Apr 23, 2012 12:09 pm
Forum: Half Byte Loader
Topic: HBL - Compile Errors
Replies: 9
Views: 16836

Re: HBL - Compile Errors

The error is because the linker cannot find those functions, and thus you're not linking the PSPSDK in your project. How are you compiling it, as what command(s) are you running? PS: also compiling is not programming, moving to correct forum. I'm trying to compile HBL for an exploit I found. I did ...
by martepato
Sun Apr 22, 2012 5:54 pm
Forum: Half Byte Loader
Topic: HBL - Compile Errors
Replies: 9
Views: 16836

HBL - Compile Errors

Hi guys I'm trying to compile HBL for my game and get the following errors: [spoiler]C:/pspsdk/bin/psp-ld -T patapon2/linker_hbl.x -LC:/pspsdk/psp/sdk/lib utils.o el oader.o elf.o globals.o syscall.o lib.o md5.o memory.o patapon2/sdk_hbl.o debug .o config.o modmgr.o malloc.o graphics.o font.o tables...
by martepato
Sat Apr 21, 2012 5:47 pm
Forum: Homebrews
Topic: Any Way we the community can help test for xploits?
Replies: 16
Views: 7923

Re: Any Way we the community can help test for xploits?

As far as I am aware you have to be pretty good with asm to perform a successful buffer overflow to point to your executable code. Also what happens if the buffer is not big enough for the exploit with a computer you can point to another place in memory does it work like this on the psp? I know the...

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