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by svanheulen
Fri Sep 12, 2014 12:38 am
Forum: Programming and Security
Topic: Using Clang to compile for the PSP
Replies: 1
Views: 1306

Using Clang to compile for the PSP

I've sucessfully used Clang/LLVM 3.5 to compile and assemble (but not link) an application for the PSP and I figured someone here might be interested. Here's my example code: https://github.com/svanheulen/psp-clang-example The program is very simple just to test compilation, all it does is turns the...
by svanheulen
Thu Jul 07, 2011 1:30 am
Forum: Submissions
Topic: [plugin] Monster Hunter Save Converter
Replies: 12
Views: 9968

Re: [plugin] Monster Hunter Save Converter

Thanks for this plugin! :) When Monster Hunter Freedom 3 comes out (if it ever will..), can this plugin be applied to this game as well? Or will you first need to update the plugin? I came out with a new version (after the deadline unfortunately) that should theoretically support the US and Europea...
by svanheulen
Wed Jul 06, 2011 3:45 pm
Forum: Programming and Security
Topic: Get file from HTTP
Replies: 10
Views: 2545

Re: Get file from HTTP

I know curl is probably much easier, but just out of curiosity are the functions in psphttp.h user or kernel mode?
by svanheulen
Wed Jun 01, 2011 2:31 am
Forum: Programming and Security
Topic: Having Problem Take a Look
Replies: 10
Views: 1667

Re: Having Problem Take a Look

Erm. AFAIK Python scripts aren't loaded with ./. ./ is used for sh scripts (that's Linux stuff), but correct me if I am wrong. And yes... you must actually install Python :shock: You can run any scripting language like that in Linux. The first line in the file just needs to start with #! followed b...
by svanheulen
Mon May 30, 2011 12:01 am
Forum: Programming and Security
Topic: Easiest way to get game's module name
Replies: 2
Views: 666

Re: Easiest way to get game's module name

Awesome, thanks again, codestation :)
by svanheulen
Sun May 29, 2011 11:04 pm
Forum: Programming and Security
Topic: Easiest way to get game's module name
Replies: 2
Views: 666

Easiest way to get game's module name

In my plugin I'm getting the game's module name by reading it from "disc0:/PSP_GAME/SYSDIR/EBOOT.BIN" The only other way I see is to use sceKernelFindModuleByAddress(0x08804000). Which I think should always work because 0x08804000 is the default text segment start address, right? Is there a better/e...
by svanheulen
Thu May 19, 2011 6:30 pm
Forum: Submissions
Topic: [plugin] Monster Hunter Save Converter
Replies: 12
Views: 9968

Re: [plugin] Monster Hunter Save Converter

npt wrote:Very cool. It's nice to not have to leave one's psp to transfer, and as someone who imported #2 and #3, I thank you for this. : )

Welcome to the competition!

Regards,

npt
:ugeek:
Thank you!
flofrucht wrote:Thanks, gonna test this with my old mhf2 save :mrgreen: .
Cool! Let me know how it works :)
by svanheulen
Thu May 19, 2011 12:34 pm
Forum: Submissions
Topic: [plugin] Monster Hunter Save Converter
Replies: 12
Views: 9968

Re: [plugin] Monster Hunter Save Converter

DaAnimeOtaku wrote:ooooh. k. well gl. :)
Thanks :)
There's a lot of cool entries, not sure I stand much chance, haha.
by svanheulen
Wed May 18, 2011 3:18 pm
Forum: Submissions
Topic: [plugin] Monster Hunter Save Converter
Replies: 12
Views: 9968

Re: [plugin] Monster Hunter Save Converter

so its like save game deemer but its restricted to only converting gmaes for monster hunter? o.O No. First off, Deemer would require you to use a computer or a separate file explorer homebrew to move the files around. Secondly, the newer Monster Hunter games (2G/Unite and 3rd) have another layer of...
by svanheulen
Wed May 18, 2011 2:13 am
Forum: Submissions
Topic: [plugin] Monster Hunter Save Converter
Replies: 12
Views: 9968

Re: [plugin] Monster Hunter Save Converter

shakan09 wrote:can this transfer a freedom unite character to mhp3?
No, that's not possible. It only converts between regions. As an example you could convert a Monster Hunter Freedom 2 character to Monster Hunter Portable 2nd.

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