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by romain337
Thu Jul 06, 2017 6:33 pm
Forum: Programming and Security
Topic: VITA SDK: 3D texture and light
Replies: 2
Views: 5282

Re: VITA SDK: 3D texture and light

Hi I think you have to use a texture coord buffer binded to the shader (with a texture of course) to apply the texture as usual, and maybe some uniforms to send light information to the shader. Somebody can maybe explain better. Maybe: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=The+Monster&s...
by romain337
Fri May 26, 2017 5:26 pm
Forum: HENkaku
Topic: [RELEASE] BrownNoise
Replies: 8
Views: 7065

Re: [RELEASE] BrownNoise

by romain337
Wed Mar 29, 2017 12:56 pm
Forum: Games/Apps
Topic: Meme President
Replies: 0
Views: 9808

Meme President

Hello guys!

Here is a new app for Android (may not work yet on all device):
https://play.google.com/store/apps/deta ... epresident

It's a meme maker with french politics. See you!
by romain337
Mon Oct 24, 2016 6:35 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 369823

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Disable VSync. VSync is already disabled. Quake Engine uses 320x240 resolution, it doesn't make sense to say that it looks "deformed". If it looks deformed then Quake is designed to look deformed. Your right the engine is designed like this. My bad I didn't checked the code before. I tested some re...
by romain337
Mon Oct 24, 2016 2:06 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 282
Views: 369823

Re: [RELEASE] vitaQuake - Quake port for PSVITA

With the new version, with VSync off and resolution at 480x272, the game runs at stable 60 FPS with soundtrack+sounds without any issue. It doesn't have a stable 60 fps :) At least, it's what the fps counter is saying :) I get 40-60 very variable. This don't change the fact that he run pretty well ...
by romain337
Thu Oct 13, 2016 2:50 pm
Forum: Programming and Security
Topic: Why is everyone scared of C++?
Replies: 25
Views: 44789

Re: Why is everyone scared of C++?

Since some day at work I have to code in another language than Java for Android, and that actually scare me. So far, I tested 2 multi platform "language" (if I can say) in the last few weeks. React-Native: Seem cool to make web app but If you think it's quick and easy to make a cross platform app (i...
by romain337
Tue Oct 04, 2016 5:07 pm
Forum: HENkaku
Topic: [RELEASE] RetroArch vpks 18 different cores
Replies: 126
Views: 96847

Re: [RELEASE] RetroArch vpks 18 different cores

NedStark4Life wrote:Anybody got Diablo to work on PCSX-ReArmed? Mine loads up the games but the controls don't seem to work. Any help would be appreciated. I'm a noob at this :D

Try with the hle bios. An user on gbatemp got the same problem with another game. Who know.
by romain337
Fri Sep 16, 2016 2:15 pm
Forum: HENkaku
Topic: [DISCONTINUED] OpenTyrin port for VITA
Replies: 11
Views: 7682

Re: [DISCONTINUED] OpenTyrin port for VITA

Too bad :( He was saying that he would share the source code once ready. It's not immediately available but why did you fire the gnu license text like he is a criminal? Can't you wait a little? :( I would love to take a look at the source code too, I decided to wait after reading his message about t...
by romain337
Tue Sep 06, 2016 4:28 pm
Forum: HENkaku
Topic: [v3.5-beta2] Better Amphetamin Plugin! [IMPROVED BETA]
Replies: 211
Views: 187381

Re: Better Amphetamin Plugin! [Battery Level + Reaming SoT]

Read this: https://www.reddit.com/r/vita/comments/3hchqr/vita_cpu_clock_speed_is_333_mhz_by_default/cu75osd I guess you do have a kernel exploit (as yifanlu not released yet the exploit code), or you are better than him in vita knowledge ? The link is a bit old (1 year), but I would like to know wha...
by romain337
Tue Sep 06, 2016 1:08 pm
Forum: HENkaku
Topic: [v3.5-beta2] Better Amphetamin Plugin! [IMPROVED BETA]
Replies: 211
Views: 187381

Re: Better Amphetamin Plugin! [Battery Level + Reaming SoT]

Yeah, of course. I'll move before to get banned because of my language. You are just a liar. See you next time when I'll come to apologize...

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