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Search found 29 matches

by Oldvic
Wed Oct 20, 2021 11:50 pm
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Thanks for the reply, Oldvic. With all the improvements you have added, this will be one of the most complete emulators, if not the most, ever created, and the new V2 will be the definitive version for its full compatibility and performance. The desire to be able to enjoy it on our PSPs is tremendo...
by Oldvic
Mon Sep 06, 2021 8:06 pm
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Wow! This is impressive, Oldvic!. Thank you very much for all your efforts! The emulator is very complete now with all these fantastic implementations that you have done. Both v2 and v3 versions of the emulator will have the same performance and speed? Thanks. I did make one addition since I last p...
by Oldvic
Thu Jul 29, 2021 4:27 am
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Just a quick update. I haven't forgotten about this, just been a bit busy. Plus, I found another couple of bugs when I was play testing it recently. I noticed an issue related only to true tape images (.tap's). If you load one, it would work fine. But if you loaded another tape, then another and so ...
by Oldvic
Mon May 31, 2021 5:40 pm
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Hello @Oldvic, I just saw your screenshots! They look awesome. If you make a release, I will put the link on my GitHub, too, so people will be re-directed from mine to your release. Thanks a lot rsn8887. Vice v2.2.26 is finished, but I don't want to release it without the source, which is still a b...
by Oldvic
Sat Apr 24, 2021 4:45 am
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Picked this up again last weekend and did a bit more on it. Empty tapes and 'tape 2/side 2's' in raw image (.tap) format no longer crash the PSP. But I realised there was no way of playing 2 tape multiload games (eg Creatures 1+2, R-Type etc.) as inserting 'tape 2', then starting it triggers a reset...
by Oldvic
Wed Apr 14, 2021 4:38 pm
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Hi!! I´ve installed on mi PSP 3000 the 3.2.5 version, with the 3.2.5r3 eboot mod, but i don´t see the changes you says in your post, for example, the new keyboard, the sid options or the new palets for de c64. Is possible that i need to install other eboot? Thank you for your work!! It´s really inc...
by Oldvic
Mon Apr 12, 2021 5:07 am
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Weird I am pretty sure I tested this and options saving etc. and it worked for me. Anyways, cool thanks, can you make a PR with your code changes in my GitHub repo maybe? Then I can incorporate your fix. Sorry about the delay in replying rsn. It's the first time I've logged in a year. As shortly af...
by Oldvic
Sat Mar 14, 2020 7:29 pm
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

Rsn doesn't seem to be about so I stuck the SDK back on and had a quick look. I just did a quick 2 minute fix so at least the 'Colodore' palette saves properly (as this one looks great on the PSP screen thanks to Rsn's fixed version of it) as it was a bit of a pain having to keep reselecting it ever...
by Oldvic
Wed Feb 26, 2020 1:02 am
Forum: Emulators
Topic: [RELEASE] PSPVice 3.2 (C64 emulator)
Replies: 31
Views: 52069

Re: [RELEASE] PSPVice 3.2 (C64 emulator)

To improve this emulator further, I added the palette option and the sound chip model option. I think it looks much better with the palette set to pepto-pal. Modern games like Sam's Journey that are designed for the newer SID chip sound better with the chip model set to 8580 and sound engine set to...
by Oldvic
Sat Jan 13, 2018 7:33 am
Forum: Emulators
Topic: [Release] ScummVM PSP development version 2.1.0git
Replies: 4
Views: 4636

Re: [Release] ScummVM PSP development version 2.1.0git

Thanks rsn8887. I've been testing the .4 version today. Many thanks for adding the control options. They were badly needed, and makes the whole Scummvm experience on the PSP much better. The 'Aspect ratio correction' checkbox works well and does override the global graphics mode in 'Edit game'. It a...

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