Search found 139 matches
- Tue Nov 13, 2012 4:06 am
- Forum: Programming and Security
- Topic: Crash
- Replies: 27
- Views: 8742
Re: Crash
Firstly these addresses don't match, did you disasm during another session? Secondly you need to disasm before the crash to analyze better.
- Mon Nov 12, 2012 6:04 pm
- Forum: Tutorials
- Topic: Psp Usermode Tutorial
- Replies: 20
- Views: 18388
Re: Psp Usermode Tutorial
make sure you are inserting and NOT overwriting, you may overwrite something needed by the savedata. Oh sheet, i wish i knew this when i went through 100 games, finding only 1 usermode exploit, i was always overwriting :oops: I'm not sure if this is always true, keep in mind this was written a long...
- Mon Nov 12, 2012 3:48 pm
- Forum: Tutorials
- Topic: Psp Usermode Tutorial
- Replies: 20
- Views: 18388
Psp Usermode Tutorial
With all the recent user mode exploits coming out and a bunch of post asking if "This crash is an exploit", it reminded me of a tutorial I wrote a long time ago but never published. Keep in mind this was the rough draft and there are probably alot of errors, if anyone wants to spell check it, put it...
- Thu Jul 12, 2012 3:26 pm
- Forum: Programming and Security
- Topic: beqz vs beqzl in mips
- Replies: 4
- Views: 6928
Re: beqz vs beqzl in mips
It means that the delay slot is only executed if the branch is true.
- Sun Jun 24, 2012 10:24 pm
- Forum: Programming and Security
- Topic: PSN Game Exploit Project! [For PSP & PSVita]
- Replies: 21
- Views: 7369
Re: Free PSN Game Exploit Project! [For PSP & PSVita]
First of all, you are not even showing the crash (the delay slot is what is crashing, not the jump).
Second of all, this is C0der-d or w/e.
Second of all, this is C0der-d or w/e.
- Thu Jun 21, 2012 2:57 am
- Forum: General
- Topic: Go to donat for SKFU plz !
- Replies: 19
- Views: 5587
Re: Go to donat for SKFU plz !
Firstly, what davee said. Secondly, you need to be accepted by Sony, you have to prove that you are a game dev and you are trying to make a game, and you most likely have to give past games you've created to show your skills. I highly doubt these things have hit the blackmarket. All these people was...
- Mon May 14, 2012 12:32 pm
- Forum: Programming and Security
- Topic: Game crash, need help
- Replies: 13
- Views: 3927
Re: Game crash, need help
If you could provide a disasm of before and after, we might be able to do something with t0 (although you can only control 1 byte, its worth a shot...for the lulz)
- Sat Apr 28, 2012 11:57 pm
- Forum: General
- Topic: PSP emu flash0 dump leaked!
- Replies: 112
- Views: 49991
Re: PSP emu flash0 dump leaked!
HAH, starting off the scene with leaks...ya, sure, and Davee is the **** here -_-
- Fri Apr 13, 2012 11:32 am
- Forum: Programming and Security
- Topic: Decrypt PSVITA savedata?
- Replies: 30
- Views: 16092
Re: Decrypt PSVITA savedata?
What I do not know, why sony didn't encrypt PSP-Saves with Stage2. It just makes no sense. That little incident lead us to vhbl. Because then the psp emulator would require access to this new level of encryption, which Sony would not want us to be able to decrypt as easily as using kermit. They wan...
- Tue Apr 10, 2012 2:47 pm
- Forum: Programming and Security
- Topic: Kxploit question
- Replies: 25
- Views: 7940
Re: Kxploit question
You "believe" it's possible to gain kernel mode with an user mode exploit, but it's not. /thread Not directly, but through a kernel mode exploit you can ;) The only possible way I see this happening is if you change data in the savedata that is later passed to a kernel mode function which had a bug...