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Search found 26 matches

by usineur
Sun Sep 30, 2018 5:20 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA
Replies: 16
Views: 10466

Re: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA

My only recommendation, is it possible to list the PS Button symbols where Navi's powers are? Right now it says "W, X, C" like on a keyboard and it would be easier if it was listed as the VIta's layout (Square, Triangle, Circle). If not, the help screen works fine. Speaking of that, there are two e...
by usineur
Sat Sep 29, 2018 7:59 pm
Forum: HENkaku
Topic: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA
Replies: 16
Views: 10466

Re: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA

Awesome the eboot makes it playable, I'll let you know what I find. So far I would recommend you transfer control to the D-Pad when you enter menus (like inventory and when you press start to save). In menus we want precise control and using the analog stick means you sometimes accidentally choose ...
by usineur
Fri Sep 28, 2018 8:34 am
Forum: HENkaku
Topic: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA
Replies: 16
Views: 10466

Re: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA

Hey usineur, I just finished Zelda 3T. It plays perfectly from beginning to end. The only issue to report is that whenever you're inside of a dungeon, if you throw a pot the game will have a massive slowdown until after the pot goes away. The same thing happens when you're inside a dungeon and you ...
by usineur
Tue Sep 11, 2018 12:15 am
Forum: HENkaku
Topic: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA
Replies: 16
Views: 10466

Re: [RELEASE] ZeldaNSQ - Zelda Navi's Quest port for PSVITA

Your other threads are locked so I'll report my issues you playing these games here. I was going to play the Vita port of Time to Triumph but it's unplayable. You can't move diagonally. Only up, down, left, right. This means all enemies move faster than you and you can't run away. Did anyone try pl...
by usineur
Sat Mar 10, 2018 11:53 am
Forum: HENkaku
Topic: [RELEASE] f2bgl - Fade To Black engine
Replies: 5
Views: 3874

Re: [RELEASE] f2bgl - Fade To Black engine

Yup, I did that. I extracted the files and folders in ux0:/data/f2bgl/data. My directory listing in that folder was: DATA/ DELPHINE.INI TRIGO.DAT You need also TEXT/ and VOICE/ directories if you use the full PC release. At last, if you use the demo, you don't need them, but i'm not sure it works, ...
by usineur
Wed Mar 07, 2018 3:56 pm
Forum: HENkaku
Topic: [RELEASE] f2bgl - Fade To Black engine
Replies: 5
Views: 3874

[RELEASE] f2bgl - Fade To Black engine

https://www.ferb.fr/imgs/f2b1.jpg Description Fade to Black is an action-adventure game developed by Delphine Software International and published by Electronic Arts Studios. It is the sequel to the 1992 video game Flashback. Screenshots https://www.ferb.fr/imgs/f2b2.jpg https://www.ferb.fr/imgs/f2...
by usineur
Sat Dec 16, 2017 11:57 am
Forum: HENkaku
Topic: [RELEASE] The Legend of Sword and Fairy (sdlpal)
Replies: 7
Views: 6344

Re: [RELEASE] The Legend of Sword and Fairy (sdlpal)

You should not have to edit the content of this config file.

Could you please try with the data pack provide here: http://vitadb.rinnegatamante.it/#/info/352
by usineur
Fri Dec 15, 2017 10:02 pm
Forum: HENkaku
Topic: [RELEASE] The Legend of Sword and Fairy (sdlpal)
Replies: 7
Views: 6344

Re: [RELEASE] The Legend of Sword and Fairy (sdlpal)

dmaskell92 wrote:I can't make it run fullscreen like your screenshots, and the audio lags allot.
Did you copy this sdlpal.cfg to ux0:data/sdlpal ?
by usineur
Mon Dec 04, 2017 12:33 am
Forum: HENkaku
Topic: [RELEASE] The Legend of Sword and Fairy (sdlpal)
Replies: 7
Views: 6344

Re: [RELEASE] The Legend of Sword and Fairy (sdlpal)

And so: Version 1.1 is available.

Thanks again rsn8887.

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