Search found 16 matches
- Wed Mar 17, 2021 7:10 pm
- Forum: Homebrews
- Topic: [Release] Circuit Dude For The PS Vita!!
- Replies: 0
- Views: 4693
[Release] Circuit Dude For The PS Vita!!
https://i.ytimg.com/vi/ahaL5ZF3BEc/maxresdefault.jpg https://cdn.cloudflare.steamstatic.com/steam/apps/662410/ss_376cf1517504832e6c621880c3e6afee10ce8d1e.1920x1080.jpg Originally for the Switch and other platforms, I've ported my game over to the PS Vita and I released it.... FOR FREE!! Original Tw...
- Sat Jun 06, 2020 9:20 pm
- Forum: Homebrews
- Topic: New to Vita hacking
- Replies: 1
- Views: 5564
Re: New to Vita hacking
There's all sorts of homebrew games, emulators, and ports for the Vita, as well as the ability to launch the PSP firmware and run PSP homebrew. You can also run plugins to mod existing games. One of the best things is the the Vita HomeBrew Browser, which is like the App Store where you can see a big...
- Sat Jun 06, 2020 8:27 pm
- Forum: Homebrews
- Topic: [Release] Kogre's Mountain - A fun digital board game!
- Replies: 0
- Views: 4724
[Release] Kogre's Mountain - A fun digital board game!
Hello! I'm releasing my first homebrew game for the PS Vita in years! Kogre's Mountain is a wholesome digital boardgame that locally supports 2~4 players with the same system; Take turns moving your knights up the mountain to save the prisoner from Kogre, but watch out for falling rocks! Hide your k...
- Thu Jan 02, 2020 7:47 pm
- Forum: HENkaku
- Topic: [RELEASE] Chicken Launcher
- Replies: 6
- Views: 8738
Re: [RELEASE] Chicken Launcher
Sorry, not at this time. :'(mindglitch wrote: ↑Mon Aug 29, 2016 6:17 am nice website and brew. do you have any plans on porting Train Dodge over to the psvita? looks like fun. thanks.
- Mon Apr 30, 2018 8:45 pm
- Forum: Programming and Security
- Topic: Getting Started Programming For PSP In 2018
- Replies: 2
- Views: 9850
Getting Started Programming For PSP In 2018
I'd like to port over one of my Arduboy games really quick to the PSP. I remember I had the toolchain and stuff installed years and years ago, but much of the info and tutorials are now gone. In 2018, what's the best way to get started programming for the PSP in C++? From memory, this is what I imag...
- Sat Aug 27, 2016 4:35 pm
- Forum: HENkaku
- Topic: [RELEASE] Chicken Launcher
- Replies: 6
- Views: 8738
Re: [RELEASE] Chicken Launcher
Not Found The requested URL /crait/proj/ChickenLauncher.zip was not found on this server. Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. Hmmm Omg. -___- This link is actually: http://crait.net/download.php?file=ChickenLauncherVita.zip...
- Sat Aug 27, 2016 12:21 am
- Forum: HENkaku
- Topic: [RELEASE] Chicken Launcher
- Replies: 6
- Views: 8738
[RELEASE] Chicken Launcher
http://www.crait.net/fproj/ChickenLauncherVita.png Chicken Launcher is a addictive lil' game I made based off of Kitten Cannon where you shoot a chicken as far as you can. Try to hit springboards and TNT to give you a big boost, but watch out for spikes! Your high score is recorded and saved. If yo...
- Thu Aug 18, 2016 2:51 am
- Forum: Programming and Security
- Topic: Henkaku / PSDK3 - Basic functions ? Image, control, debug
- Replies: 9
- Views: 6772
Re: Henkaku / PSDK3 - Basic functions ? Image, control, debu
Thanks, a lot! But I'm new, too. I've lurked forever, it seems, but until recently, I had no reason to post. If I see some issues people are having, I'll be sure to help as I used to always come to PSP sites to ask for help.
- Wed Aug 17, 2016 6:16 pm
- Forum: HENkaku
- Topic: Read If you want us to talk about your homebrew on the blog
- Replies: 1
- Views: 28122
Re: Read If you want us to talk about your homebrew on the b
Will definitely post in a day or so when I finish my Chicken Launcher game!
- Fri Aug 12, 2016 7:11 pm
- Forum: Programming and Security
- Topic: Henkaku / PSDK3 - Basic functions ? Image, control, debug
- Replies: 9
- Views: 6772
Re: Henkaku / PSDK3 - Basic functions ? Image, control, debu
Hey, Adrien! I had a similar question here: http://wololo.net/talk/viewtopic.php?f=54&t=46435 Turns out, I was having problems with my SDK because of the way I installed it all. So, what I did was re-install the SDK using an all-in-one installer posted on the front page: http://wololo.net/2016/08/10...