I couldn't remember that plugin! Thanks!
EDIT: For what I'm doing, your plugin works best, since it freezes to save the image, which lets me quickly see what frame is being saved. I'll wait for Screenie to work with SD2Vita
Search found 65 matches
- Sat Aug 26, 2017 10:22 pm
- Forum: HENkaku
- Topic: [RELEASE] Screenie - HD screenshots plugin for PSVITA
- Replies: 20
- Views: 35666
- Sat Aug 26, 2017 7:37 pm
- Forum: HENkaku
- Topic: [RELEASE] Screenie - HD screenshots plugin for PSVITA
- Replies: 20
- Views: 35666
Re: [RELEASE] Screenie - HD screenshots plugin for PSVITA
Screenie isn't working when using a SD2Vita adapter, but it may be the cause of Kuio, since this and Rincheat are the two plugin not working for me (oclockvita and Framecounter work)
- Sat Jul 01, 2017 8:45 am
- Forum: Support
- Topic: [OPEN] Native vita resolution in games.
- Replies: 18
- Views: 14731
Re: [OPEN] Native vita resolution in games.
To add on to the vitahacks post, there have been three games that have had resolution hacks made for it so far, two of them with the easy method: Gravity Rush (the difference is near impossible to tell if it's not UI elements), Asphalt Injection, and Ridge Racer
- Sun Jun 04, 2017 10:43 am
- Forum: HENkaku
- Topic: [RELEASE] Framecounter - FPS counter plugin for PSVITA
- Replies: 39
- Views: 65650
Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA
Don't get what could actually stop it from working. Are you using other plugins together with Framecounter? If not, can you actually try some other plugins and check if they correctly start? (Like VITAbattery, oclockvita) The game crashes when VitaBattery, oclockvita, and Framecounter are loaded in...
- Thu Jun 01, 2017 9:20 pm
- Forum: HENkaku
- Topic: [RELEASE] Framecounter - FPS counter plugin for PSVITA
- Replies: 39
- Views: 65650
Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA
Framcounter isn't loading for Danganronpa: Ultra Despair Girls on either a cartridge of a 233z2.Ex Maidump of it. Is there any chance of this being fixed?
- Tue May 02, 2017 6:19 pm
- Forum: Homebrews
- Topic: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
- Replies: 33
- Views: 54547
Re: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
Mhhh files are looking good, can you try to remove one .bin file per time from TrackPlug folder and check if you can find the broken one? If this too doesn't solve, i have another idea to trick to detect the problem. I did do that by moving the files from a backup folder to the main folder one at a...
- Mon May 01, 2017 10:32 pm
- Forum: Homebrews
- Topic: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
- Replies: 33
- Views: 54547
Re: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
http://www.mediafire.com/file/h7zm7c0zx ... gFiles.zipRinnegatamante wrote:
Old bin files should be completely compatible. Can you send me you ux0:/app/TPLG00001 folder and your TrackPlug .bin files folder?
- Mon May 01, 2017 8:50 pm
- Forum: Homebrews
- Topic: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
- Replies: 33
- Views: 54547
Re: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
Alot of my old TrackPlug .bin files are giving a C1-1282-1 error (could be because I've already moved a certain number too many over?).
- Thu Apr 06, 2017 6:19 pm
- Forum: HENkaku
- Topic: [RELEASE] Framecounter - FPS counter plugin for PSVITA
- Replies: 39
- Views: 65650
Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA
That did it! Thank you!Rinnegatamante wrote: Don't think i've messed with the files, however this is the current suprx that's running fine on my Vita.
Tested on Borderlands 2 and Digimon Cyber Sleuth dumps took with Vitamin.
- Thu Apr 06, 2017 5:21 pm
- Forum: HENkaku
- Topic: [RELEASE] Framecounter - FPS counter plugin for PSVITA
- Replies: 39
- Views: 65650
Re: [RELEASE] Framecounter - FPS counter plugin for PSVITA
Don't know what could be the problem. Framecounter basically shares the same code of oclockvita / VitaFlux and several other plugins in terms of functions hooking. Try to temporary use the config.txt i've put in the release pack and check if it works with it. Using your config.txt didn't fix it (I ...