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by titegtnodI
Mon Dec 23, 2013 11:13 pm
Forum: Homebrews
Topic: Couple of exploit questions
Replies: 8
Views: 1944

Re: Couple of exploit questions

The Z wrote:
titegtnodI wrote: Really? I'll scratch out what I said in my post then. I really thought PS3 + OpenCMA worked though.
Does not work with pulled games.
Thanks for letting me know, no idea how I missed that memo.
by titegtnodI
Mon Dec 23, 2013 11:11 pm
Forum: TN CEF
Topic: Issue with King of Pool 3.01 JP
Replies: 2
Views: 981

Re: Issue with King of Pool 3.01 JP

For some reason I can't seem to get TN-V6 to run from the save game exploit. I've followed all the steps in copying the 660.PBP and TN-v6 files to the save game folder, copied the save game to my Vita, ran the save in King of Pool, but it freezes at the loading screen. I've tried it using the files...
by titegtnodI
Mon Dec 23, 2013 11:04 pm
Forum: Homebrews
Topic: Couple of exploit questions
Replies: 8
Views: 1944

Re: Couple of exploit questions

The Z wrote: 1.) This as a common mistake and does NOT work. If they've removed the game, you can NOT transfer the game anymore to your Vita. Thats why we say you NEED to have it at your Vita.
Really? I'll scratch out what I said in my post then. I really thought PS3 + OpenCMA worked though.
by titegtnodI
Mon Dec 23, 2013 10:57 pm
Forum: Homebrews
Topic: Couple of exploit questions
Replies: 8
Views: 1944

Re: Couple of exploit questions

sorry stepped away from the scene for a while and just got a ps4 and was hoping to bring some new life back to my vita(remote play boosted the vita content) while keeping my exploit so, 1. Running gravity crash exploit on firmware 1.81 looking to update to 3.01 ben 10 exploit got the game saved on ...
by titegtnodI
Mon Dec 23, 2013 10:26 pm
Forum: TN CEF
Topic: TN-V4 PSN
Replies: 3
Views: 1370

Re: TN-V4 PSN

Zdzich981 wrote:Hi can I connect my ps vita with TN-V4 or TN-V6 to PSN ?
I will get banned ?
I've never heard of somebody getting banned. I'm pretty sure it's like using a normal PSP, they won't notice / care.
by titegtnodI
Mon Dec 23, 2013 10:22 pm
Forum: TN CEF
Topic: psone games slow.
Replies: 5
Views: 1660

Re: psone games slow.

YANOX wrote:You need highmem, only people on 2.12 can enjoy it.
I didn't think POPS utilized the extra 32mb of RAM.
by titegtnodI
Mon Dec 23, 2013 6:23 pm
Forum: TN CEF
Topic: TN-V4 Kop exploit not working
Replies: 2
Views: 1216

Re: TN-V4 KOP EXPLOIT NOT WORKING

WHEN I TRY TO LOAD THE SAVE DATA IT SAYS NO DATA IS FOUND. HELP! A non-descriptive title written in all caps with the opening post written in all caps isn't going to get you help very quickly. Try being a little more descriptive in what steps you took, your FW version, what files you used, your exp...
by titegtnodI
Thu Dec 19, 2013 6:51 pm
Forum: Homebrews
Topic: PS1 sound possible fix?
Replies: 5
Views: 1789

Re: PS1 sound possible fix?

There'll likely never be sound for PS1 games. TN mentioned something about the PSP having a dedicated CPU for sound which the PSP emulator in the Vita doesn't have. If sound was emulated it would be very slow and unplayable (something like 1fps).
by titegtnodI
Thu Dec 19, 2013 4:06 pm
Forum: Homebrews
Topic: Should I upgrade any of my Vita devices?
Replies: 3
Views: 1011

Re: Should I upgrade any of my Vita devices?

I'd make at least one of them 2.12 for the 64MB RAM, just to have it :).
by titegtnodI
Wed Dec 18, 2013 6:39 pm
Forum: TN CEF
Topic: [RELEASE] USBtoFTP Mod for TN-V4+
Replies: 144
Views: 80517

Re: [RELEASE] USBtoFTP Mod for TN-V4

Moving files around is a breeze. It looks super pretty on XMB, too! Thanks much, Freakler! :D Quick question though. What's the default button combo for exiting back out to XMB? More than likely something wrong on my end (shouldn't have messed with the files before ziping, heheh :P ), but all I'm s...

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