It has also been tested on PSP-1000 and PSP-2000 5.50 M33.
Strangely enough, the game is more prone to crashing on these models.
By the way, it's a raycasting engine coded from scratch based on lodev's tutorial, not a mod of the Wolf3D engine.
Search found 7 matches
- Fri Apr 29, 2016 5:37 pm
- Forum: Homebrews
- Topic: [Release] COGEEP
- Replies: 3
- Views: 5750
- Tue Apr 19, 2016 9:02 pm
- Forum: Homebrews
- Topic: [Release] COGEEP
- Replies: 3
- Views: 5750
[Release] COGEEP
COGEEP http://www.latelier240.fr/Vrac/psp/cogeep/cogeep1.png http://www.latelier240.fr/Vrac/psp/cogeep/cogeep2.png http://www.latelier240.fr/Vrac/psp/cogeep/cogeep3.png http://www.latelier240.fr/Vrac/psp/cogeep/cogeep4.png http://www.latelier240.fr/Vrac/psp/cogeep/cogeep5.png http://www.latelier240...
- Mon Dec 08, 2014 7:00 pm
- Forum: Homebrews
- Topic: [Release] Alice in: Pasta Crocket
- Replies: 12
- Views: 9702
Re: [Release] Alice in: Pasta Crocket
Well, you can edit it out with an hex editor.
- Tue Sep 02, 2014 8:23 pm
- Forum: Homebrews
- Topic: [Release] Alice in: Pasta Crocket
- Replies: 12
- Views: 9702
Re: [Release] Alice in: Pasta Crocket
After six months of sleep, I decided to release the final version of the thing: Final version (v1.2). - When Kim Jong Eun's face appears, the game does something now. - Shoop da Whoop's sequence has been changed. Instead of mashing buttons, you must now protect the planet by moving left or right. - ...
- Sat Apr 12, 2014 9:37 pm
- Forum: Homebrews
- Topic: [Release] Alice in: Pasta Crocket
- Replies: 12
- Views: 9702
Re: [Release] Alice in: Pasta Crocket
What an interesting homebrew. May I see the source? Feel free to PM me. Sure, as long as I don't see it circulating on the intarweb. -=-=-=-=-= By the way, I've corrected some minor bugs. The last version is v1.02. Check your version by launching the credits and download again the game if the versi...
- Fri Apr 11, 2014 11:07 am
- Forum: Homebrews
- Topic: [Release] Alice in: Pasta Crocket
- Replies: 12
- Views: 9702
[Release] Alice in: Pasta Crocket
Hi, This is my second production for PSP: Alice in PastaCrocket. The first was a Mille Bornes coded in 2009/2010. THis game by coded during "AC" party which was held near Paris this month of April 2014. You must destroy a lemon pie by smashing a ball into it. However, the lemon pie will fight back b...
- Wed Jun 26, 2013 11:20 am
- Forum: Programming and Security
- Topic: How to neutralize the screen and note keys in programs?
- Replies: 1
- Views: 1457
How to neutralize the screen and note keys in programs?
Hi, I'm coding right now a game where, at some point, it is intended to freak out the player. Don't ask me why I would do that, this is one of the purposes of my game. However, I noticed that the scary parts can be avoided by disabling the sound or the display. Is there some way to make the "screen"...